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The Game Animator's Guide to Maya - Michael McKinley
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Michael McKinley:

The Game Animator's Guide to Maya - First edition

2006, ISBN: 9780470099599

eBooks, eBook Download (PDF), 1. Auflage, The Ultimate Resource for Professional Game AnimatorsGame animation is a demanding art. Not only do you have to deliverrealistic, beautiful anima… More...

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The Game Animator's Guide to Maya - Vangelis Th. Paschos
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Vangelis Th. Paschos:

The Game Animator's Guide to Maya - new book

ISBN: 9780470099599

The Ultimate Resource for Professional Game Animators Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under stric… More...

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The Game Animator`s Guide to Maya - Michael McKinley
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Michael McKinley:
The Game Animator`s Guide to Maya - new book

ISBN: 9780470099599

The Ultimate Resource for Professional Game Animators The Game Animator`s Guide to Maya: The Ultimate Resource for Professional Game Animators Computer-Ratgeber End-User Computing Graph… More...

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The Game Animator's Guide to Maya - Michael McKinley
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Michael McKinley:
The Game Animator's Guide to Maya - First edition

2006, ISBN: 9780470099599

eBooks, eBook Download (PDF), 1. Auflage, [PU: John Wiley & Sons], John Wiley & Sons, 2006

Shipping costs:Download sofort lieferbar. (EUR 0.00)
5
The Game Animator's Guide to Maya - Michael McKinley
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Michael McKinley:
The Game Animator's Guide to Maya - First edition

2006, ISBN: 9780470099599

[ED: 1], 1. Auflage, eBook Download (PDF), eBooks, [PU: John Wiley & Sons]

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Details of the book - The Game Animator's Guide to Maya


EAN (ISBN-13): 9780470099599
ISBN (ISBN-10): 0470099593
Publishing year: 2006
Publisher: John Wiley & Sons
244 Pages
Language: eng/Englisch

Book in our database since 2009-02-10T20:12:24-05:00 (New York)
Detail page last modified on 2023-06-21T05:23:28-04:00 (New York)
ISBN/EAN: 9780470099599

ISBN - alternate spelling:
0-470-09959-3, 978-0-470-09959-9
Alternate spelling and related search-keywords:
Book author: mckinley
Book title: maya, game


Information from Publisher

Author: Michael McKinley
Title: The Game Animator's Guide to Maya
Publisher: Sybex; John Wiley & Sons
244 Pages
Publishing year: 2006-07-19
Language: English
26,99 € (DE)
Not available (reason unspecified)

EA; E107; E-Book; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Grafische und digitale Media-Anwendungen; Computer-Ratgeber; End-User Computing; Graphics & Design software (Non-Microsoft); Graphik- u. Designsoftware (außer Microsoft); Maya (Programm); Graphik- u. Designsoftware (außer Microsoft); BC

Introduction. Chapter 1 Careers in the Game Industry. Developers and Publishers. Artist Jobs in the Industry. Junior Artist. 3D Artist. Concept Artist. Character/Environment Artist. FX Artist. Technical Artist. Senior Artist. Lead Artist. Art Director. Demo Reels. Art Tests. The Game Development Pipeline. Chapter 2 Animation. Animation Concepts. Timing. Emphasis. Secondary Motion. Anticipation. Follow-Through. Overlapping Action. Arcing Motion. Squash and Stretch. Settling and Resting. Straight-Ahead Animation. Pose-to-Pose Animation. 3D Animation Terminology. Keyframes. Interpolation. Rigging. Binding. Articulation. Forward and Inverse Kinematics. Vertex Animation. Blend Shapes. Animation Cycles. Set Driven Key. Rigging Tools and Commands. Joint Tool. IK Handle Tool. IK Spline Handle Tool. Paint Skin Weights Tool. Clusters. Mirror Joint. Smooth Bind. Detach Skin. Go to Bind Pose. Animation Tools and Commands. Setting Keyframes. Set Driven Key. Blend Shapes. Graph Editor. Dope Sheet. Trax Editor. Animation User Interface. Time Slider. Range Slider. Playback Controls. Upcoming Lessons. Chapter 3 Project: Calamity Jane. Assignment Breakdown. Tutorial: Blend Shapes. Creating Blend Shape Targets. Assigning Blend Shapes. Setting Up Set Driven Key. Tutorial: Rigging Calamity Jane. Creating Leg and Feet Joints. Setting Up the Arm Skeleton. Mirroring Joints. Creating Specialized Joints. Setting Animation Controls. Binding the Skeleton. Painting Skin Weights. Tutorial: Walk Cycle. Establishing Arm Movement. Ensuring Smooth Cycling. Incorporating Secondary Animation. Tutorial: Action Sequence. Setting Pistol Constraints. Continuing the Animation. Chapter 4 Project: Dire Wolf. Assignment Breakdown. Tutorial: Rigging the Dire Wolf. Hind Legs. Front Legs. Remaining Joints. Animation Controls. Binding to the Skeleton. Painting Skin Weights. Tutorial: Run Cycle. Spine. Legs. Finishing Touches. Secondary Animation. Chapter 5 Project: Giant Kraken. Assignment Breakdown. Tutorial: Rigging the Giant Kraken. Continuing the Skeleton. Applying Animation Controls. Binding to the Skeleton. Painting the Weights. Tutorial: Idle Cycle. Beginning the Animation. Smoothing the Cycle's Repeat. Creating the Head Movement. Tutorial: Attack Animation. Finishing the Sequence. Tutorial: Death Animation. Chapter 6 Project: Storm Tank. Assignment Breakdown. Tutorial: Rigging the Storm Tank. Parenting to the Skeleton. Creating Animation Controls. Tutorial: Walk Cycle. Setting Back Leg Movement. Creating Middle Leg Movement. Creating Body Movement. Establishing Gun Bounce. Tutorial: Action Sequence. Creating Body Movement. Making Recoil Brace Animation. Continuing the Sequence. Chapter 7 Lip-Synching. Acting in Video Games. Using Audio in Maya. Tutorial: Lip-Synching. Phoneme Shapes. Matching the Mouth. Tutorial: Conversation Animation. Creating Eye Movement. Adding the Details. Animating the Body. Arming the Animation. Adding Secondary Animation. Chapter 8 Other Animation Projects. Assignments Breakdown. Tutorial: Taking Flight. Tutorial: Oozing Blob. Oozing Down the Street. Getting Mean. Stretching Out 225 Tutorial: Getting Ready to Drive. Final Thoughts. Glossary. Index.

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