2006, ISBN: 9780470050880
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2006, ISBN: 9780470050880
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ISBN: 9780470050880
Whether you ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a… More...
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ISBN: 9780470050880
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2006, ISBN: 9780470050880
eBooks, eBook Download (PDF), 1. Auflage, Whether you've been a Dungeon Master (DM) before and want tofine-tune your skills or want to get ready and take the plunge,this is the book for y… More...
2006, ISBN: 9780470050880
eBooks, eBook Download (PDF), 1. Auflage, Whether you ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for… More...
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ISBN: 9780470050880
Whether you ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a… More...
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ISBN: 9780470050880
Whether you ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a… More...
ISBN: 9780470050880
A digital copy of "Dungeon Master For Dummies" by Slavicsek. Download is immediately available upon purchase! 9780470050880,0470050888,dungeon,master,dummies,slavicsek eBook, Vitalsource… More...
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Details of the book - Dungeon Master For Dummies
EAN (ISBN-13): 9780470050880
ISBN (ISBN-10): 0470050888
Publishing year: 2006
Publisher: John Wiley & Sons
386 Pages
Language: eng/Englisch
Book in our database since 2007-09-22T22:12:27-04:00 (New York)
Detail page last modified on 2024-03-31T15:31:25-04:00 (New York)
ISBN/EAN: 0470050888
ISBN - alternate spelling:
0-470-05088-8, 978-0-470-05088-0
Alternate spelling and related search-keywords:
Book author: rich, slavic, richard baker, richard bak, slavicsek bill, john coast, necromancer
Book title: dungeon master
Information from Publisher
Author: Bill Slavicsek; Rich Baker
Title: Dungeon Master For Dummies
Publisher: For Dummies; John Wiley & Sons
386 Pages
Publishing year: 2006-08-02
Language: English
14,99 € (DE)
Not available (reason unspecified)
EA; E107; E-Book; Nonbooks, PBS / Ratgeber/Hobby, Haus/Spielen, Raten; Hobbys, Rätsel und Spiele; Games; Lifestyle; Lifestyles; Spiel; Spiele; Spiele; BC
Foreword. Introduction. Part I: Running a Great Game. Chapter 1: The Role of the Dungeon Master. Chapter 2: Preparing for Play. Chapter 3: Running the Game. Chapter 4: Narrating the Adventure. Chapter 5: Dealing with Players. Chapter 6: Teaching the Game. Chapter 7: Sample Dungeon: The Rat Lord's Lair. Part II: Advanced Dungeon Mastering. Chapter 8: Running an Ongoing Game. Chapter 9: Knowing the Players. Chapter 10: Choosing Your Game Style. Chapter 11: Creating Excitement at the Game Table. Chapter 12: Growing Your Game. Chapter 13: Using Every Available Resource. Part III: Creating Adventures. Chapter 14: Tools of the Trade. Chapter 15: The Dungeon Adventure. Chapter 16: The Wilderness Adventure. Chapter 17: The Event-Based Adventure. Chapter 18: The Randomly Generated Adventure. Chapter 19: The High-Level Adventure. Chapter 20: Sample Dungeon: The Necromancer'sApprentice. Part IV: Building a Campaign. Chapter 21: Building a Continuous Story. Chapter 22: Creating Memorable Villains. Chapter 23: Bringing the World to Life. Part V: The Part of Tens. Chapter 24: Ten Best Classic Adventures. Chapter 25: Ten Best Dungeon Magazine Adventures. Chapter 26: Ten Best 3rd Edition Adventures. Chapter 27: Ten Challenging Traps. Chapter 28: Ten Ready-to-Use Encounters. Chapter 29: Ten Things to Avoid When DMing. Chapter 30: Ten Things to Do All the Time When DMing. Index.More/other books that might be very similar to this book
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