Peter C. Oppenheimer:Handbook on Interactive Storytelling
- new book ISBN: 9781119688150
HANDBOOK ON INTERACTIVE STORYTELLINGDiscover the latest research on crafting compelling narratives in interactive entertainmentElectronic games are no longer considered mere fluff along… More...
HANDBOOK ON INTERACTIVE STORYTELLINGDiscover the latest research on crafting compelling narratives in interactive entertainmentElectronic games are no longer considered mere fluff alongside the real forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing gamesA rigorous discussion of the background of storytelling, from Aristotle s Poetics to Joseph Campbell and the hero s journeyCompelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworldsPerfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.; EPUB; Computing > Business applications, Wiley<
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Jouni Smed:Handbook on Interactive Storytelling
- new book ISBN: 9781119688150
HANDBOOK ON INTERACTIVE STORYTELLINGDiscover the latest research on crafting compelling narratives in interactive entertainmentElectronic games are no longer considered mere fluff along… More...
HANDBOOK ON INTERACTIVE STORYTELLINGDiscover the latest research on crafting compelling narratives in interactive entertainmentElectronic games are no longer considered mere fluff alongside the real forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing gamesA rigorous discussion of the background of storytelling, from Aristotle s Poetics to Joseph Campbell and the hero s journeyCompelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworldsPerfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.; EPUB; Computing > Business applications, Wiley<
| | hive.co.ukNo. 9781119688150. Shipping costs:Instock, Despatched same working day before 3pm, zzgl. Versandkosten., plus shipping costs Details... |
(*) Book out-of-stock means that the book is currently not available at any of the associated platforms we search.
Jouni Smed:Handbook on Interactive Storytelling
- new book ISBN: 9781119688150
HANDBOOK ON INTERACTIVE STORYTELLINGDiscover the latest research on crafting compelling narratives in interactive entertainmentElectronic games are no longer considered mere fluff along… More...
HANDBOOK ON INTERACTIVE STORYTELLINGDiscover the latest research on crafting compelling narratives in interactive entertainmentElectronic games are no longer considered mere fluff alongside the real forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing gamesA rigorous discussion of the background of storytelling, from Aristotle s Poetics to Joseph Campbell and the hero s journeyCompelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworldsPerfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.; PDF; Computing > Business applications, Wiley<
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(*) Book out-of-stock means that the book is currently not available at any of the associated platforms we search.
>100:Handbook on Interactive Storytelling
- new book ISBN: 9781119688150
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered â??mere fluffâ?… More...
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered â??mere fluffâ? alongside the â??realâ? forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a gameâ??s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotleâ??s Poetics to Joseph Campbell and the heroâ??s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context. Computers, eBooks.com<
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Jouni Smed; Tomi 'bgt' Suovuo; Natasha Skult; Petter Skult:Handbook on Interactive Storytelling
- First edition 2021, ISBN: 9781119688150
eBooks, eBook Download (PDF), 1. Auflage, [PU: John Wiley & Sons], John Wiley & Sons, 2021
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