2008, ISBN: 9788120334915
Paperback, Hardcover
U.S.A: NAL Caliber/Penguin Group, 2007. Hardcover. Fine/Fine. Type: Hardback Hardcover Book and Jacket in Fine Condition. Very clean, completely free from any markings; tight, solid, s… More...
U.S.A: NAL Caliber/Penguin Group, 2007. Hardcover. Fine/Fine. Type: Hardback Hardcover Book and Jacket in Fine Condition. Very clean, completely free from any markings; tight, solid, square with sharp corners. Internals immaculate. Richard Jadick tells of his experiences during the Iraq war. In the spring 2004 there was an acute doctor shortage in Iraq; Jadick, a Navy doctor, volunteered to accompany the First Battalion, 8th Marine Regiment to Iraq. When he found himself under fire in Fallujah, he went to the wounded and set up a make-shift emergency room in the middle of the battlefield. For over eleven days, he and his team worked round the clock to save lives. Here is is story. He is a recpient of the Bronze Star with a Combat V for Valor. 274 pages with Acknowledgments. 8.5 x 5.75 inches. NAL Caliber/Penguin Group Publishers, New York, 2007., NAL Caliber/Penguin Group, 2007, 5, New York: Scribner, 2001. First Edition.. Hardcover. Very Good/Fine. Type: Hardback First Printing. Hardcover Book in Near Fine Condition with a Fine Dust Jacket. Binding of black half cloth w/silver titles, blue paper-wrapped boards; clean, tight & solid, square with sharp corners. Slight wear to spine head and heel, tiny nick to lower front edge. Internals as new. A tale of suspense set during WWII, around a small town small radio station,taking the reader back to the summer of 1942 when radio was prime, when daylight saving time gave way to "wartime", when radio stations struggled to air programming that would entertain and inspire a whole nation that sat around the radio for the latest news, for music, for entertainment. 478 pages. 9.5 x 6.5 inches. 2001, Scribner, New York, New York, USA, Scribner, 2001, 4, New York: Dover, 1968. 1st Edition thus? . Soft cover. Very Good+. Cover by Edmund Gillon, Jr.. 800 shelf. Trade paperback, pictorial black covers. No names, clean text. Nice large type. With many b/w photos of banjo clocks. Color photos verso front & back covers, Dover, 1968, 3, PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
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2008, ISBN: 9788120334915
Wolds Publications, Driffield, 1996. First Edition. Softcover. Very Good Condition/No Dust Jacket. Magazine/Periodical ISSN 0966-5099 Clean covers, sound stapled binding, clean pages.… More...
Wolds Publications, Driffield, 1996. First Edition. Softcover. Very Good Condition/No Dust Jacket. Magazine/Periodical ISSN 0966-5099 Clean covers, sound stapled binding, clean pages. Articles in this issue include: Wolds Walker - Walking around Huggate; Kilham, a place in history by Clancy MacDonald; Terry Ladlow; High Mowthorpe by Alex Marwood; Clocks and Clock Towers by Howard Peach; A Short History of the Hull Tivoli by Peter Burgess; Robinson's Country - Whitby Jet; Unlucky Thirteenth R.M,S. Bayarde; The Walls of York by David Cookson; Yorkshire Countrywomen's Association. Regular features include: local advertisements; Bookworm; letters; Wolds Kitchen . Item Type: Magazine/Periodical. No dust jacket, as published. Pamphlet. Quantity Available: 1. Shipped Weight: under 1 kg. Pictures of this item not already displayed here available upon request. Inventory No: 50317061047.., Wolds Publications, 1996, 3, PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
gbr, ind | Biblio.co.uk |
2008, ISBN: 9788120334915
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â… More...
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
Biblio.co.uk |
2008, ISBN: 9788120334915
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â… More...
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
Biblio.co.uk |
2008, ISBN: 9788120334915
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express the Xbox 360 deve… More...
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareall in one package! Contents Table of Contents Acknowledgments Introduction Part I Getting Started 1 Computers, Xboxes, C#, XNA, and You Introduction Learning to Program Becoming a Great Programmer How the Book Works C# and XNA Getting Started Installing the Development Environment and the XNA Framework Setting Up a PC to Run XNA Games Setting Up an Xbox 360 to Run XNA Games Writing Your First Program Creating Your First Project Running Your First Program Stopping a Program Storing Games on the Xbox 360 Using a PC or an Xbox to Run XNA Games Conclusion Pop Quiz 2 Programs, Data, and Pretty Colors Introduction Making a Game Display Statements in the Draw Method Creating Your Own Color Values Setting a Color Value Controlling Color Games and Classes Classes and Behaviors Classes as Offices Game World Data Storing Data in Computer Memory Drawing by Using Our Color Variables Updating Your Colors Memory Overflow and Data Values Making a Proper Mood Light Making Decisions in Your Program The Completed Mood Light Finding Program Bugs Conclusion Pop Quiz 3 Getting Player Input Introduction Reading a Gamepad Gamepads and Classes Finding a Gamepad Testing the Gamepad Status Using the Keyboard Using Gamepad and Keyboard at the Same Time Adding Vibration Controlling the Vibration of a Gamepad Testing Intensity Values Program Bugs Conclusion Pop Quiz Part II Using the XNA Framework 4 Displaying Images Introduction Resources and Content Getting Some Pictures Content Management Using XNA Working with Content Using XNA Game Studio 20 XNA Game Studio 20 Solutions and Projects Adding Resources to a Project Using Resources in a Game Loading XNA Textures Positioning Your Game Sprite on the Screen Sprite Drawing with SpriteBatch Filling the Screen Conclusion Pop Quiz 5 Writing Text Introduction Text and Computers Text as a Resource Creating the XNA Clock Project Adding a Font Resource Loading a Font Drawing with a Font Changing the Font Properties Getting the Date and Time Making a Prettier Clock with 3D Text Drawing Multiple Text Strings Repeating Statements with a for Loop Other Loop Constructions Fun with for Loops Creating Fake 3D Creating Shadows Using Transparent Colors Drawing Images with Transparency Conclusion Pop Quiz 6 Creating a Multiplayer Game Introduction Level and Edge Detectors Constructing the Complete Game Adding Test Code Conclusion Pop Quiz 7 Playing Sounds Adding Sound Creating the DrumPad Project Capturing Sounds with Audacity Storing Sounds in Your Project Using the XACT Audio Creation Tool Starting XACT Using XACT Using Sounds in an XNA Program Playing Background Music Conclusion Pop Quiz 8 Creating a Timer Making Another Game Reaction Timer Bug Finding Winners Using Arrays Creating an Array Using Data in an Array Scanning an Array Using an Array as a Lookup Table Displaying the Winner Conclusion Pop Quiz 9 Reading Text Input Using the Keyboard in XNA Creating the Message Board Project Registering Key Presses The Keys Type Enumerated Types Working with Arrays, Objects, and References Values and References Arrays as Offices Say Hello to the Garb Printed Pages: 0. Microsoft XNA Game Studio 2.0: Learn Programming Now!Miles9788120334915, PHI Learning, 2008, 6<
Biblio.co.uk |
2008, ISBN: 9788120334915
Paperback, Hardcover
U.S.A: NAL Caliber/Penguin Group, 2007. Hardcover. Fine/Fine. Type: Hardback Hardcover Book and Jacket in Fine Condition. Very clean, completely free from any markings; tight, solid, s… More...
U.S.A: NAL Caliber/Penguin Group, 2007. Hardcover. Fine/Fine. Type: Hardback Hardcover Book and Jacket in Fine Condition. Very clean, completely free from any markings; tight, solid, square with sharp corners. Internals immaculate. Richard Jadick tells of his experiences during the Iraq war. In the spring 2004 there was an acute doctor shortage in Iraq; Jadick, a Navy doctor, volunteered to accompany the First Battalion, 8th Marine Regiment to Iraq. When he found himself under fire in Fallujah, he went to the wounded and set up a make-shift emergency room in the middle of the battlefield. For over eleven days, he and his team worked round the clock to save lives. Here is is story. He is a recpient of the Bronze Star with a Combat V for Valor. 274 pages with Acknowledgments. 8.5 x 5.75 inches. NAL Caliber/Penguin Group Publishers, New York, 2007., NAL Caliber/Penguin Group, 2007, 5, New York: Scribner, 2001. First Edition.. Hardcover. Very Good/Fine. Type: Hardback First Printing. Hardcover Book in Near Fine Condition with a Fine Dust Jacket. Binding of black half cloth w/silver titles, blue paper-wrapped boards; clean, tight & solid, square with sharp corners. Slight wear to spine head and heel, tiny nick to lower front edge. Internals as new. A tale of suspense set during WWII, around a small town small radio station,taking the reader back to the summer of 1942 when radio was prime, when daylight saving time gave way to "wartime", when radio stations struggled to air programming that would entertain and inspire a whole nation that sat around the radio for the latest news, for music, for entertainment. 478 pages. 9.5 x 6.5 inches. 2001, Scribner, New York, New York, USA, Scribner, 2001, 4, New York: Dover, 1968. 1st Edition thus? . Soft cover. Very Good+. Cover by Edmund Gillon, Jr.. 800 shelf. Trade paperback, pictorial black covers. No names, clean text. Nice large type. With many b/w photos of banjo clocks. Color photos verso front & back covers, Dover, 1968, 3, PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
2008, ISBN: 9788120334915
Wolds Publications, Driffield, 1996. First Edition. Softcover. Very Good Condition/No Dust Jacket. Magazine/Periodical ISSN 0966-5099 Clean covers, sound stapled binding, clean pages.… More...
Wolds Publications, Driffield, 1996. First Edition. Softcover. Very Good Condition/No Dust Jacket. Magazine/Periodical ISSN 0966-5099 Clean covers, sound stapled binding, clean pages. Articles in this issue include: Wolds Walker - Walking around Huggate; Kilham, a place in history by Clancy MacDonald; Terry Ladlow; High Mowthorpe by Alex Marwood; Clocks and Clock Towers by Howard Peach; A Short History of the Hull Tivoli by Peter Burgess; Robinson's Country - Whitby Jet; Unlucky Thirteenth R.M,S. Bayarde; The Walls of York by David Cookson; Yorkshire Countrywomen's Association. Regular features include: local advertisements; Bookworm; letters; Wolds Kitchen . Item Type: Magazine/Periodical. No dust jacket, as published. Pamphlet. Quantity Available: 1. Shipped Weight: under 1 kg. Pictures of this item not already displayed here available upon request. Inventory No: 50317061047.., Wolds Publications, 1996, 3, PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
2008
ISBN: 9788120334915
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â… More...
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
2008, ISBN: 9788120334915
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â… More...
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express â the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareâall in one package! Contents ⢠Table of Contents ⢠Acknowledgments ⢠Introduction ⢠Part I Getting Started ⢠1 Computers, Xboxes, C#, XNA, and You ⢠Introduction ⢠Learning to Program ⢠Becoming a Great Programmer ⢠How the Book Works ⢠C# and XNA ⢠Getting Started ⢠Installing the Development Environment and the XNA Framework ⢠Setting Up a PC to Run XNA Games ⢠Setting Up an Xbox 360 to Run XNA Games ⢠Writing Your First Program ⢠Creating Your First Project ⢠Running Your First Program ⢠Stopping a Program ⢠Storing Games on the Xbox 360 ⢠Using a PC or an Xbox to Run XNA Games ⢠Conclusion ⢠Pop Quiz ⢠2 Programs, Data, and Pretty Colors ⢠Introduction ⢠Making a Game Display ⢠Statements in the Draw Method ⢠Creating Your Own Color Values ⢠Setting a Color Value ⢠Controlling Color ⢠Games and Classes ⢠Classes and Behaviors ⢠Classes as Offices ⢠Game World Data ⢠Storing Data in Computer Memory ⢠Drawing by Using Our Color Variables ⢠Updating Your Colors ⢠Memory Overflow and Data Values ⢠Making a Proper Mood Light ⢠Making Decisions in Your Program ⢠The Completed Mood Light ⢠Finding Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠3 Getting Player Input ⢠Introduction ⢠Reading a Gamepad ⢠Gamepads and Classes ⢠Finding a Gamepad ⢠Testing the Gamepad Status ⢠Using the Keyboard ⢠Using Gamepad and Keyboard at the Same Time ⢠Adding Vibration ⢠Controlling the Vibration of a Gamepad ⢠Testing Intensity Values ⢠Program Bugs ⢠Conclusion ⢠Pop Quiz ⢠Part II Using the XNA Framework ⢠4 Displaying Images ⢠Introduction ⢠Resources and Content ⢠Getting Some Pictures ⢠Content Management Using XNA ⢠Working with Content Using XNA Game Studio 20 ⢠XNA Game Studio 20 Solutions and Projects ⢠Adding Resources to a Project ⢠Using Resources in a Game ⢠Loading XNA Textures ⢠Positioning Your Game Sprite on the Screen ⢠Sprite Drawing with SpriteBatch ⢠Filling the Screen ⢠Conclusion ⢠Pop Quiz ⢠5 Writing Text ⢠Introduction ⢠Text and Computers ⢠Text as a Resource ⢠Creating the XNA Clock Project ⢠Adding a Font Resource ⢠Loading a Font ⢠Drawing with a Font ⢠Changing the Font Properties ⢠Getting the Date and Time ⢠Making a Prettier Clock with 3D Text ⢠Drawing Multiple Text Strings ⢠Repeating Statements with a for Loop ⢠Other Loop Constructions ⢠Fun with for Loops ⢠Creating Fake 3D ⢠Creating Shadows Using Transparent Colors ⢠Drawing Images with Transparency ⢠Conclusion ⢠Pop Quiz ⢠6 Creating a Multiplayer Game ⢠Introduction ⢠Level and Edge Detectors ⢠Constructing the Complete Game ⢠Adding Test Code ⢠Conclusion ⢠Pop Quiz ⢠7 Playing Sounds ⢠Adding Sound ⢠Creating the DrumPad Project ⢠Capturing Sounds with Audacity ⢠Storing Sounds in Your Project ⢠Using the XACT Audio Creation Tool ⢠Starting XACT ⢠Using XACT ⢠Using Sounds in an XNA Program ⢠Playing Background Music ⢠Conclusion ⢠Pop Quiz ⢠8 Creating a Timer ⢠Making Another Game ⢠Reaction Timer Bug ⢠Finding Winners Using Arrays ⢠Creating an Array ⢠Using Data in an Array ⢠Scanning an Array ⢠Using an Array as a Lookup Table ⢠Displaying the Winner ⢠Conclusion ⢠Pop Quiz ⢠9 Reading Text Input ⢠Using the Keyboard in XNA ⢠Creating the Message Board Project ⢠Registering Key Presses ⢠The Keys Type ⢠Enumerated Types ⢠Working with Arrays, Objects, and References ⢠Values and References ⢠Arrays as Offices ⢠Say Hello to the Garb Printed Pages: 0., PHI Learning, 2008, 6<
2008, ISBN: 9788120334915
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express the Xbox 360 deve… More...
PHI Learning, 2008. First edition. Softcover. New. This learn-by-doing introduction to computer programming with Microsoft Visual C# 2008, and XNA Game Studio Express the Xbox 360 development tools provides how-to instructions for customizing Xbox 360 games and creating your own games. Get fun, practical programming skills, and two CDs featuring XNA Game Studio Express software and Visual C# Express Edition softwareall in one package! Contents Table of Contents Acknowledgments Introduction Part I Getting Started 1 Computers, Xboxes, C#, XNA, and You Introduction Learning to Program Becoming a Great Programmer How the Book Works C# and XNA Getting Started Installing the Development Environment and the XNA Framework Setting Up a PC to Run XNA Games Setting Up an Xbox 360 to Run XNA Games Writing Your First Program Creating Your First Project Running Your First Program Stopping a Program Storing Games on the Xbox 360 Using a PC or an Xbox to Run XNA Games Conclusion Pop Quiz 2 Programs, Data, and Pretty Colors Introduction Making a Game Display Statements in the Draw Method Creating Your Own Color Values Setting a Color Value Controlling Color Games and Classes Classes and Behaviors Classes as Offices Game World Data Storing Data in Computer Memory Drawing by Using Our Color Variables Updating Your Colors Memory Overflow and Data Values Making a Proper Mood Light Making Decisions in Your Program The Completed Mood Light Finding Program Bugs Conclusion Pop Quiz 3 Getting Player Input Introduction Reading a Gamepad Gamepads and Classes Finding a Gamepad Testing the Gamepad Status Using the Keyboard Using Gamepad and Keyboard at the Same Time Adding Vibration Controlling the Vibration of a Gamepad Testing Intensity Values Program Bugs Conclusion Pop Quiz Part II Using the XNA Framework 4 Displaying Images Introduction Resources and Content Getting Some Pictures Content Management Using XNA Working with Content Using XNA Game Studio 20 XNA Game Studio 20 Solutions and Projects Adding Resources to a Project Using Resources in a Game Loading XNA Textures Positioning Your Game Sprite on the Screen Sprite Drawing with SpriteBatch Filling the Screen Conclusion Pop Quiz 5 Writing Text Introduction Text and Computers Text as a Resource Creating the XNA Clock Project Adding a Font Resource Loading a Font Drawing with a Font Changing the Font Properties Getting the Date and Time Making a Prettier Clock with 3D Text Drawing Multiple Text Strings Repeating Statements with a for Loop Other Loop Constructions Fun with for Loops Creating Fake 3D Creating Shadows Using Transparent Colors Drawing Images with Transparency Conclusion Pop Quiz 6 Creating a Multiplayer Game Introduction Level and Edge Detectors Constructing the Complete Game Adding Test Code Conclusion Pop Quiz 7 Playing Sounds Adding Sound Creating the DrumPad Project Capturing Sounds with Audacity Storing Sounds in Your Project Using the XACT Audio Creation Tool Starting XACT Using XACT Using Sounds in an XNA Program Playing Background Music Conclusion Pop Quiz 8 Creating a Timer Making Another Game Reaction Timer Bug Finding Winners Using Arrays Creating an Array Using Data in an Array Scanning an Array Using an Array as a Lookup Table Displaying the Winner Conclusion Pop Quiz 9 Reading Text Input Using the Keyboard in XNA Creating the Message Board Project Registering Key Presses The Keys Type Enumerated Types Working with Arrays, Objects, and References Values and References Arrays as Offices Say Hello to the Garb Printed Pages: 0. Microsoft XNA Game Studio 2.0: Learn Programming Now!Miles9788120334915, PHI Learning, 2008, 6<
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Details of the book - Microsoft® XNA™ Game Studio 2.0: Learn Programming N
EAN (ISBN-13): 9788120334915
ISBN (ISBN-10): 8120334914
Hardcover
Paperback
Publishing year: 2008
Publisher: PHI Learning
Book in our database since 2011-06-29T17:30:45-04:00 (New York)
Detail page last modified on 2021-08-23T12:44:30-04:00 (New York)
ISBN/EAN: 9788120334915
ISBN - alternate spelling:
81-203-3491-4, 978-81-203-3491-5
Alternate spelling and related search-keywords:
Book author: ludwig richter
Book title: war einmal ein bilderbuch von ludwig richter
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9780735625228 Microsoft XNA Game Studio 2.0: Learn Programming Now! (Miles, Rob)
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