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The Augmented reality Handbook - Everything you need to know about Augmented reality - Kent, James
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Kent, James:

The Augmented reality Handbook - Everything you need to know about Augmented reality - new book

4, ISBN: 9781743448625

ID: 101159781743448625

Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g.adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, working at Boeing. Research explores the application of computer-generated imagery in live-video streams as a way to enhance the perception of the real world. AR technology includes head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing sensors and actuators. This book is your ultimate resource for Augmented Reality. Here you will find the most up-to-date information and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about Augmented reality right away: Alternate reality game, ARQuake, Augmented browsing, Augmented virtuality, Augmented Reality-based testing, Bionic contact lens, Brain in a vat, Camera resectioning, Augmented GeoTravel, Junaio, Layar, Spectrek, Total Immersion (augmented reality), Wikitude, Zombie ShootAR, 3D computer vision, Agent Vi (Agent Video Intelligence), Automated optical General Computing, Computers, The Augmented reality Handbook - Everything you need to know about Augmented reality~~ Kent, James~~General Computing~~Computers~~9781743448625, en, The Augmented reality Handbook - Everything you need to know about Augmented reality, Kent, James, 9781743448625, Tebbo, 04/01/2011, , , , Tebbo, 04/01/2011

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The Augmented reality Handbook - Everything you need to know about Augmented reality - Kent, James
book is out-of-stock
(*)

Kent, James:

The Augmented reality Handbook - Everything you need to know about Augmented reality - new book

4, ISBN: 9781743448625

ID: 101159781743448625

Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g.adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, working at Boeing. Research explores the application of computer-generated imagery in live-video streams as a way to enhance the perception of the real world. AR technology includes head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing sensors and actuators. This book is your ultimate resource for Augmented Reality. Here you will find the most up-to-date information and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about Augmented reality right away: Alternate reality game, ARQuake, Augmented browsing, Augmented virtuality, Augmented Reality-based testing, Bionic contact lens, Brain in a vat, Camera resectioning, Augmented GeoTravel, Junaio, Layar, Spectrek, Total Immersion (augmented reality), Wikitude, Zombie ShootAR, 3D computer vision, Agent Vi (Agent Video Intelligence), Automated optical General Computing, Computers, The Augmented reality Handbook - Everything you need to know about Augmented reality~~ Kent, James~~General Computing~~Computers~~9781743448625, en, The Augmented reality Handbook - Everything you need to know about Augmented reality, Kent, James, 9781743448625, Tebbo, 04/01/2011, , , , Tebbo, 04/01/2011

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Augmented Reality Handbook - Everything You Need To Know About Augmented Reality - Emereo Publishing
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Emereo Publishing:
Augmented Reality Handbook - Everything You Need To Know About Augmented Reality - new book

2012

ISBN: 9781743448625

ID: 18078319

Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology. Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g.adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, working at Boeing. Research explores the application of computer-generated imagery in live-video streams as a way to enhance the perception of the real world. AR technology includes head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing sensors and actuators. This book is your ultimate resource for Augmented Reality. Here you will find the most up-to-date information and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about Augmented reality right away: Alternate reality game, ARQuake, Augmented browsing, Augmented virtuality, Augmented Reality-based testing, Bionic contact lens, Brain in a vat, Camera resectioning, Augmented GeoTravel, Junaio, Layar, Spectrek, Total Immersion (augmented reality), Wikitude, Zombie ShootAR, 3D computer vision, Agent Vi (Agent Video Intelligence), Autom. eBooks, Computing~~Computing General, Augmented Reality Handbook - Everything You Need To Know About Augmented Reality~~EBook~~9781743448625~~James Kent, , Augmented Reality Handbook - Everything You Need To Know About Augmented Reality, James Kent, 9781743448625, Emereo Publishing, 10/24/2012, , , , Emereo Publishing

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Augmented Reality Handbook - Everything You Need To Know About Augmented Reality - James Kent
book is out-of-stock
(*)
James Kent:
Augmented Reality Handbook - Everything You Need To Know About Augmented Reality - new book

ISBN: 9781743448625

Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one's current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g.adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world. The term augmented reality is believed to have been coined in 1990 by Thomas Caudell, working at Boeing. Research explores the application of computer-generated imagery in live-video streams as a way to enhance the perception of the real world. AR technology includes head-mounted displays and virtual retinal displays for visualization purposes, and construction of controlled environments containing sensors and actuators. This book is your ultimate resource for Augmented Reality. Here you will find the most up-to-date information and much more. In easy to read chapters, with extensive references and links to get you to know all there is to know about Augmented reality right away: Alternate reality game, ARQuake, Augmented browsing, Augmented virtuality, Augmented Reality-based testing, Bionic contact lens, Brain in a vat, Camera resectioning, Augmented GeoTravel, Junaio, Layar, Spectrek, Total Immersion (augmented reality), Wikitude, Zombie ShootAR, 3D computer vision, Agent Vi (Agent Video Intelligence), Autom. eBooks Computing~~Computing General Augmented Reality Handbook - Everything You Need To Know About Augmented Reality~~EBook~~9781743448625~~James Kent Augmented Reality Handbook - Everything You Need To Know About Augmented Reality

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The Augmented reality Handbook - Everything you need to know about Augmented reality - Kent, James
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Kent, James:
The Augmented reality Handbook - Everything you need to know about Augmented reality - new book

ISBN: 9781743448625

ID: 9781743448625

[KW: PDF ,COMPUTERS , GENERAL ,COMPUTERS - GENERAL INFORMATION] <-> <-> PDF ,COMPUTERS , GENERAL ,COMPUTERS - GENERAL INFORMATION

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