
Eric Freedman:Artificial Intelligence and Playable Media
- Paperback 2002, ISBN: 9781032124810
[ED: Taschenbuch], [PU: Taylor & Francis Ltd], Neuware - This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such so… More...
[ED: Taschenbuch], [PU: Taylor & Francis Ltd], Neuware - This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture., DE, [SC: 0.00], Neuware, gewerbliches Angebot, 228x153x15 mm, 164, [GW: 272g], Banküberweisung, Kreditkarte, PayPal, Internationaler Versand<
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Eric Freedman:Artificial Intelligence and Playable Media
- Paperback 2022, ISBN: 1032124814
[EAN: 9781032124810], Neubuch, [PU: Taylor & Francis Ltd Sep 2022], This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces readers to artificial intelli… More...
[EAN: 9781032124810], Neubuch, [PU: Taylor & Francis Ltd Sep 2022], This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture. 164 pp. Englisch, Books<
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Eric Freedman:Artificial Intelligence and Playable Media
- Paperback 2022, ISBN: 1032124814
[EAN: 9781032124810], Neubuch, [PU: Taylor & Francis Ltd], nach der Bestellung gedruckt Neuware - Printed after ordering - This book introduces readers to artificial intelligence (AI) thr… More...
[EAN: 9781032124810], Neubuch, [PU: Taylor & Francis Ltd], nach der Bestellung gedruckt Neuware - Printed after ordering - This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture., Books<
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Freedman, Eric:Artificial Intelligence and Playable Media / Eric Freedman / Taschenbuch / Paperback / Einband - flex.(Paperback) / Englisch / 2022 / Routledge / EAN 9781032124810
- Paperback 2022, ISBN: 9781032124810
[ED: Taschenbuch], [PU: Routledge], This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday li… More...
[ED: Taschenbuch], [PU: Routledge], This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog's Uncharted and The Last of Us franchises, to Peloton's connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related..., DE, [SC: 0.00], Neuware, gewerbliches Angebot, 176, [GW: 265g], Banküberweisung, PayPal, [CT: Sonstiges / Sonstiges]<
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Eric Freedman (Columbia College Chicago, USA):Artificial Intelligence and Playable Media
- Paperback 2022, ISBN: 1032124814
[EAN: 9781032124810], Neubuch, [SC: 0.0], [PU: Taylor & Francis], ARTIFICIAL INTELLIGENCE AI PLAYABLE MEDIA NEW VIDEO GAMES INTERACTIVE COMPUTATIONAL AND TECHNOLOGY INFORMATION STUDIES SO… More...
[EAN: 9781032124810], Neubuch, [SC: 0.0], [PU: Taylor & Francis], ARTIFICIAL INTELLIGENCE AI PLAYABLE MEDIA NEW VIDEO GAMES INTERACTIVE COMPUTATIONAL AND TECHNOLOGY INFORMATION STUDIES SOFTWARE ALGORITHMS CULTURE GAME ENGINES NPCS DEVELOPERS DIGITAL TWINS DATA SET, Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of The Persistence of Code in Game Engine Culture (2020) and Transient Images: Personal Media in Public Frameworks, Books<
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