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State of the Art in Computer Graphics: Aspects of Visualization - David F. Rogers; Rae Earnshaw
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State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu- alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Wal computer science,computers,computers and technology,graphics and multimedia,graphics and visualization,information theory,modeling and simulation,programming,software,textbooks Software, Springer

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State of the Art in Computer Graphics - David F. Rogers#Rae A. Earnshaw
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State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu­ alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems. Aspects of Visualization Bücher > Fremdsprachige Bücher > Englische Bücher gebundene Ausgabe 17.12.1993 Buch (fremdspr.), Springer, .199

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State of the Art in Computer Graphics - Rogers
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[ED: Hardcover], [PU: Springer, Berlin], State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data modeling some aspects of visualization in virtual reality and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems. v, 253 S. 17 SW-Abb., 23 Farbabb. 254 mm Versandfertig in 3-5 Tagen, [SC: 0.00], Neuware, gewerbliches Angebot

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State of the Art in Computer Graphics:Aspects of Visualization. 1994. Auflage State of the Art in Computer Graphics:Aspects of Visualization. 1994. Auflage Bücher > English, International > Gebundene Ausgaben, Springer

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Computer Science; Computer Graphics 3D, Stereo, computer, computer graphics, graphics, modeling, rendering, technology, visualization Books Book, Springer Science+Business Media

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Details of the book
State of the Art in Computer Graphics
Author:

Rogers

Title:

State of the Art in Computer Graphics

ISBN:

This book is derived from the State of the Art Research Institute in Computer Graphics held in Reading, England in July 1992. Only state of the art research topics are covered. Every summer top researchers in Computer Graphics convene to share recent research results and train other researchers in theory, new technologies, or techniques. Only state of the art research topics are covered. Topics include: visualization of data; modeling; virtual reality techniques, hardware architectures for visualization. Papers given at this conference comprise this book. Many papers present a background introduction to the topic, followed by discussion of current work in the topic. Thus this book is equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field.

Details of the book - State of the Art in Computer Graphics


EAN (ISBN-13): 9780387941646
ISBN (ISBN-10): 0387941649
Hardcover
Paperback
Publishing year: 1994
Publisher: Springer-Verlag GmbH
264 Pages
Weight: 0,609 kg
Language: eng/Englisch

Book in our database since 11.11.2007 06:22:16
Book found last time on 01.05.2017 12:27:55
ISBN/EAN: 9780387941646

ISBN - alternate spelling:
0-387-94164-9, 978-0-387-94164-6


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