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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries - Robert Alan Brookey
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ISBN: 0253222311

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For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man. animation,arts music and photography,business and investing,communication and media studies,computers and technology,engineering,games and strategy guides,graphic design,humor and entertainment,industries and professions Video Games, Indiana University Press

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Hollywood Gamers: Digital Convergence In The Film And Video Game Industries - Robert Alan Brookey
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For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man. Robert Alan Brookey, Books, Entertainment, Hollywood Gamers: Digital Convergence In The Film And Video Game Industries Books>Entertainment, Indiana University Press

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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries - Brookey, Robert Alan
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For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man. Hollywood Gamers: Digital Convergence in the Film and Video Game Industries Brookey, Robert Alan, Indiana University Press

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No Synopsis Available Hollywood Gamers : Digital Convergence in the Film and Video Game Industries, 9780253222312, Book, Textbook Books > Performing Arts > Film Paperback, Indiana Univ Pr

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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries - Paperback

ISBN: 9780253222312

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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries Hollywood-Gamers~~Robert-Alan-Brookey Film/Tv/Radio/Vid>Film Studies>Film Studies Paperback, Indiana University Press

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Details of the book
Hollywood Gamers: Digital Convergence in the Film and Video Game Industries
Author:

Brookey, Robert Alan

Title:

Hollywood Gamers: Digital Convergence in the Film and Video Game Industries

ISBN:

9780253222312

"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.

Details of the book - Hollywood Gamers: Digital Convergence in the Film and Video Game Industries


EAN (ISBN-13): 9780253222312
ISBN (ISBN-10): 0253222311
Paperback
Publishing year: 2010
Publisher: INDIANA UNIV PR
174 Pages
Weight: 0,258 kg
Language: eng/Englisch

Book in our database since 13.03.2011 16:33:12
Book found last time on 08.11.2016 00:27:40
ISBN/EAN: 9780253222312

ISBN - alternate spelling:
0-253-22231-1, 978-0-253-22231-2

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