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Engage the Brain: Games: Grade 2 (Paperback) - Marcia L. Tate
book is out-of-stock
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Marcia L. Tate:
Engage the Brain: Games: Grade 2 (Paperback) - Paperback

2008, ISBN: 1412959314

ID: 20396634822

[EAN: 9781412959315], Neubuch, [PU: SAGE Publications Inc, United States], Games|General, Games|Logic & Brain Teasers, Education|Elementary, Education|General, Education|Language Experience Approach, Education|Teaching Methods & Materials|General, Language: English . Brand New Book. About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don t Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100! Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

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Engage the Brain: Games: Grade 2 (Paperback) - Marcia L. Tate
book is out-of-stock
(*)
Marcia L. Tate:
Engage the Brain: Games: Grade 2 (Paperback) - Paperback

2008, ISBN: 1412959314

ID: 20397923053

[EAN: 9781412959315], Neubuch, [PU: SAGE Publications Inc, United States], Games|General, Games|Logic & Brain Teasers, Education|Elementary, Education|General, Education|Language Experience Approach, Education|Teaching Methods & Materials|General, Language: English . Brand New Book. About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don t Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100! Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

New book Abebooks.de
The Book Depository, London, United Kingdom [54837791] [Rating: 5 (von 5)]
NEW BOOK Shipping costs: EUR 3.63
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(*) Book out-of-stock means that the book is currently not available at any of the associated platforms we search.
Engage the Brain: Games: Grade 2 - Tate, Marcia L.
book is out-of-stock
(*)
Tate, Marcia L.:
Engage the Brain: Games: Grade 2 - Paperback

ISBN: 9781412959315

[ED: Taschenbuch], [PU: CORWIN PR INC], About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing. Versandfertig in 2-4 Wochen, DE, [SC: 0.00], Neuware, gewerbliches Angebot, offene Rechnung (Vorkasse vorbehalten)

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Engage the Brain: Games: Grade 2 - Tate, Marcia L.
book is out-of-stock
(*)
Tate, Marcia L.:
Engage the Brain: Games: Grade 2 - Paperback

ISBN: 9781412959315

[ED: Taschenbuch], [PU: CORWIN PR INC], About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing. Versandfertig in über 4 Wochen, [SC: 0.00], Neuware, gewerbliches Angebot

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Engage the Brain: Games, Grade Two - Marcia L. Tate
book is out-of-stock
(*)
Marcia L. Tate:
Engage the Brain: Games, Grade Two - Paperback

2008, ISBN: 9781412959315

ID: 8703853

Softcover, Buch, [PU: Corwin Press Inc]

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Details of the book
Engage the Brain: Games: Grade 2
Author:

Tate, Marcia L.

Title:

Engage the Brain: Games: Grade 2

ISBN:

About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

Details of the book - Engage the Brain: Games: Grade 2


EAN (ISBN-13): 9781412959315
ISBN (ISBN-10): 1412959314
Paperback
Publishing year: 2008
Publisher: CORWIN PR INC
96 Pages
Weight: 0,286 kg
Language: eng/Englisch

Book in our database since 24.03.2008 10:41:48
Book found last time on 04.06.2017 13:39:02
ISBN/EAN: 1412959314

ISBN - alternate spelling:
1-4129-5931-4, 978-1-4129-5931-5


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