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ISBN: 0387966293

[SR: 6027856], Hardcover, [EAN: 9780387966298], Springer, Springer, Book, [PU: Springer], Springer, Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed., 3508, Computer Science, 3887, AI & Machine Learning, 760204, Bioinformatics, 132559011, Computer Simulation, 107196011, Cybernetics, 132574011, Human-Computer Interaction, 107197011, Information Theory, 3897, Robotics, 602672, Systems Analysis & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3870, Algorithms, 132570011, Data Structures, 3880, Genetic, 3882, Memory Management, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4053, Software, 69760, Accounting, 6133990011, Adobe, 10806626011, Databases, 10806627011, Design & Graphics, 4164, E-mail, 10806628011, Enterprise Applications, 271582011, Mathematical & Statistical, 10806637011, Microsoft, 132553011, Optical Character Recognition, 4169, Personal Finance, 10806632011, Presentation Software, 10806633011, Project Management Software, 69761, Quickbooks, 10806634011, Spreadsheets, 10806635011, Suites, 4072, Utilities, 300354, Voice Recognition, 10806636011, Word Processing, 5, Computers & Technology, 1000, Subjects, 283155, Books, 11773, Foreign Language Study & Reference, 11811, Instruction, 11495, Foreign Language Dictionaries & Thesauruses, 21, Reference, 1000, Subjects, 283155, Books, 13922, Game Theory, 226699, Applied, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 13907, Combinatorics, 226698, Pure Mathematics, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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ISBN: 0387966293

[SR: 6027856], Hardcover, [EAN: 9780387966298], Springer, Springer, Book, [PU: Springer], Springer, Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed., 3508, Computer Science, 3887, AI & Machine Learning, 760204, Bioinformatics, 132559011, Computer Simulation, 107196011, Cybernetics, 132574011, Human-Computer Interaction, 107197011, Information Theory, 3897, Robotics, 602672, Systems Analysis & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3870, Algorithms, 132570011, Data Structures, 3880, Genetic, 3882, Memory Management, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4053, Software, 69760, Accounting, 6133990011, Adobe, 10806626011, Databases, 10806627011, Design & Graphics, 4164, E-mail, 10806628011, Enterprise Applications, 271582011, Mathematical & Statistical, 10806637011, Microsoft, 132553011, Optical Character Recognition, 4169, Personal Finance, 10806632011, Presentation Software, 10806633011, Project Management Software, 69761, Quickbooks, 10806634011, Spreadsheets, 10806635011, Suites, 4072, Utilities, 300354, Voice Recognition, 10806636011, Word Processing, 5, Computers & Technology, 1000, Subjects, 283155, Books, 11773, Foreign Language Study & Reference, 11811, Instruction, 11495, Foreign Language Dictionaries & Thesauruses, 21, Reference, 1000, Subjects, 283155, Books, 13922, Game Theory, 226699, Applied, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 13907, Combinatorics, 226698, Pure Mathematics, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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ISBN: 0387966293

[SR: 7845201], Hardcover, [EAN: 9780387966298], Springer, Springer, Book, [PU: Springer], Springer, Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed., 3508, Computer Science, 3887, AI & Machine Learning, 760204, Bioinformatics, 132559011, Computer Simulation, 107196011, Cybernetics, 132574011, Human-Computer Interaction, 107197011, Information Theory, 3897, Robotics, 602672, Systems Analysis & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3870, Algorithms, 132570011, Data Structures, 3880, Genetic, 3882, Memory Management, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4053, Software, 69760, Accounting, 6133990011, Adobe, 10806626011, Databases, 10806627011, Design & Graphics, 4164, E-mail, 10806628011, Enterprise Applications, 271582011, Mathematical & Statistical, 10806637011, Microsoft, 132553011, Optical Character Recognition, 4169, Personal Finance, 10806632011, Presentation Software, 10806633011, Project Management Software, 69761, Quickbooks, 10806634011, Spreadsheets, 10806635011, Suites, 4072, Utilities, 300354, Voice Recognition, 10806636011, Word Processing, 5, Computers & Technology, 1000, Subjects, 283155, Books, 11773, Foreign Language Study & Reference, 11811, Instruction, 11495, Foreign Language Dictionaries & Thesauruses, 21, Reference, 1000, Subjects, 283155, Books, 13922, Game Theory, 226699, Applied, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 13907, Combinatorics, 226698, Pure Mathematics, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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ISBN: 0387966293

[SR: 7845201], Hardcover, [EAN: 9780387966298], Springer, Springer, Book, [PU: Springer], Springer, Algorithms for Games aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed., 3508, Computer Science, 3887, AI & Machine Learning, 760204, Bioinformatics, 132559011, Computer Simulation, 107196011, Cybernetics, 132574011, Human-Computer Interaction, 107197011, Information Theory, 3897, Robotics, 602672, Systems Analysis & Design, 5, Computers & Technology, 1000, Subjects, 283155, Books, 3870, Algorithms, 132570011, Data Structures, 3880, Genetic, 3882, Memory Management, 3839, Programming, 5, Computers & Technology, 1000, Subjects, 283155, Books, 4053, Software, 69760, Accounting, 6133990011, Adobe, 10806626011, Databases, 10806627011, Design & Graphics, 4164, E-mail, 10806628011, Enterprise Applications, 271582011, Mathematical & Statistical, 10806637011, Microsoft, 132553011, Optical Character Recognition, 4169, Personal Finance, 10806632011, Presentation Software, 10806633011, Project Management Software, 69761, Quickbooks, 10806634011, Spreadsheets, 10806635011, Suites, 4072, Utilities, 300354, Voice Recognition, 10806636011, Word Processing, 5, Computers & Technology, 1000, Subjects, 283155, Books, 11773, Foreign Language Study & Reference, 11811, Instruction, 11495, Foreign Language Dictionaries & Thesauruses, 21, Reference, 1000, Subjects, 283155, Books, 13922, Game Theory, 226699, Applied, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 13907, Combinatorics, 226698, Pure Mathematics, 13884, Mathematics, 75, Science & Math, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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** Details of the book - Algorithms for Games**

ISBN (ISBN-10): 0387966293

Hardcover

Publisher: Springer

Book in our database since 04.04.2007 13:18:16

Book found last time on 01.05.2017 20:17:49

ISBN/EAN: 0387966293

ISBN - alternate spelling:

0-387-96629-3

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