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Abramson, Bruce:THE EXPECTED-OUTCOME MODEL OF TWO-PLAYER GAMES [RESEARCH NOTES IN ARTIFICIAL INTELLIGENCE] - Paperback
2011, ISBN: 9780273033349
Cengage Learning India, 2011. First edition. Softcover. New. This textbook Artificial Intelligence is designed to provide comprehensive material to undergraduate and graduate students o… More...
Cengage Learning India, 2011. First edition. Softcover. New. This textbook Artificial Intelligence is designed to provide comprehensive material to undergraduate and graduate students on the vast and fast-growing subject of Artificial Intelligence. The book has been written keeping in mind the syllabi designed for courses on AI in various technical institutions and universities in India and abroad. The book can serve as a textbook for the first-level course for one full semester on AI and will also provide study material to computer professionals who wish to expand their knowledge. The main topics covered in the book include problem-solving using intelligent searches and planning, knowledge representation techniques, game playing, first-order predicate logic and Prolog (programming in logic) programming language, uncertainty handling, expert systems. The language Prolog has been used throughout the book to write programs for problems to be solved using AI techniques. In addition, some advanced topics such as machine learning, fuzzy logic, artificial neural network, evolutionary computing, advanced knowledge representation techniques, agent technology and natural language processing have been included in detail. Each chapter in the book has been carefully developed with the help of several pedagogical features. A large amount of effort has been put in to ensure that every concept discussed in the book is explained with the help of examples as far as possible. Pseudo algorithms for various methods and techniques are included throughout the book to increase the comprehensibility of the topics and demonstrate their applications. Tables of Contents:- . Introduction to Artificial Intelligence 2. Problem Solving: State-Space Search and Control Strategies 3. Problem Reduction and Game Playing 4. Logic Concepts and Logic Programming 5. Prolog Programming Language 6. Advanced Problem-Solving Paradigm: Planning 7.Knowledge Representation 8. Expert System and Applications 9. Uncertainty Measure: Probability Theory 10. Fuzzy Sets and Fuzzy Logic 11. Machine-Learning Paradigms 12. Artificial Neural Networks 13. Evolutionary Computation 14. Introduction to Intelligent Agents 15. Advanced Knowledge Representation Techniques 16. Natural Language Processing * References * Index Printed Pages: 660., Cengage Learning India, 2011, Cengage Learning India, 2011. First edition. Softcover. New. This textbook Artificial Intelligence is designed to provide comprehensive material to undergraduate and graduate students on the vast and fast-growing subject of Artificial Intelligence. The book has been written keeping in mind the syllabi designed for courses on AI in various technical institutions and universities in India and abroad. The book can serve as a textbook for the first-level course for one full semester on AI and will also provide study material to computer professionals who wish to expand their knowledge. The main topics covered in the book include problem-solving using intelligent searches and planning, knowledge representation techniques, game playing, first-order predicate logic and Prolog (programming in logic) programming language, uncertainty handling, expert systems. The language Prolog has been used throughout the book to write programs for problems to be solved using AI techniques. In addition, some advanced topics such as machine learning, fuzzy logic, artificial neural network, evolutionary computing, advanced knowledge representation techniques, agent technology and natural language processing have been included in detail. Each chapter in the book has been carefully developed with the help of several pedagogical features. A large amount of effort has been put in to ensure that every concept discussed in the book is explained with the help of examples as far as possible. Pseudo algorithms for various methods and techniques are included throughout the book to increase the comprehensibility of the topics and demonstrate their applications. Tables of Contents:- . Introduction to Artificial Intelligence 2. Problem Solving: State-Space Search and Control Strategies 3. Problem Reduction and Game Playing 4. Logic Concepts and Logic Programming 5. Prolog Programming Language 6. Advanced Problem-Solving Paradigm: Planning 7.Knowledge Representation 8. Expert System and Applications 9. Uncertainty Measure: Probability Theory 10. Fuzzy Sets and Fuzzy Logic 11. Machine-Learning Paradigms 12. Artificial Neural Networks 13. Evolutionary Computation 14. Introduction to Intelligent Agents 15. Advanced Knowledge Representation Techniques 16. Natural Language Processing * References * Index Printed Pages: 660., Cengage Learning India, 2011, London/San Mateo: Pitman/Morgan Kaufmann Publishers, Inc, 1991. Approx. 6.75" x 9.5" VG slender green softcover with lettering in yellow & white. Edges of superficially scratched wraps softened. Clean and tight throughout. Rockville., Pitman/Morgan Kaufmann Publishers, Inc, 1991<
- Shipping costs: EUR 25.47 BookVistas, A - Z Books, Second Story Books
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Abramson, Bruce:
The Expected-Outcome Model of Two-Player Games
- new bookISBN: 9780273033349
The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is c… More...
The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science. Computers Computers eBook, Elsevier Science<
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Bruce D. Abramson:Expected Outcome Model of Two Player Games (Research Notes in Artificial Intelligence)
- Paperback 1996
Sierra On-Line, Inc., Bellevue, WA., 1996. Very Good. Sierra On-Line, Inc., Bellevue, WA., 1996. Outpost v1.5, Used CD in Jewel case. Used but in very good condition. CD-ROM computer ga… More...
Sierra On-Line, Inc., Bellevue, WA., 1996. Very Good. Sierra On-Line, Inc., Bellevue, WA., 1996. Outpost v1.5, Used CD in Jewel case. Used but in very good condition. CD-ROM computer game. Build Mankind's Future in Space. The Legacy of Earth depends upon your survival. Based on current NASA research in planetary science, robotics, terraforming, and interstellar spacecraft design, Outpost places you in control of the most comprehensive strategy simulation ever developed for the PC. Earth is destroyed by a catastrophic event, and you are responsible for rebuilding civilization on another planet. Where you go and if you survive is up to you - there's a galaxy of possibilities: Shape a new society. Consult an artificially intelligent computer. Perform genetic research. Exploit robots. Deal with hostile rebel colonies. CD/Computer Game/Entertainment., Sierra On-Line, Inc., Bellevue, WA., 1996, Pitman, 1990. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition., Pitman, 1990<
- Shipping costs: EUR 5.00 GuthrieBooks, Anybook Ltd
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Bruce D. Abramson:Expected Outcome Model of Two Player Games (Research Notes in Artificial Intelligence)
- Paperback 1990, ISBN: 9780273033349
Pitman, 1990. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this… More...
Pitman, 1990. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,250grams, ISBN:9780273033349, Pitman, 1990, 0<
Shipping costs: EUR 10.33 Anybook Ltd