ISBN: 9780471123262
Everything you need to create your own 3D game engineMost game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into some… More...
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1995, ISBN: 9780471123262
John Wiley & Sons, Taschenbuch, Auflage: Pap/Dskt, 422 Seiten, Publiziert: 1995-08T, Produktgruppe: Book, 1.69 kg, Verkaufsrang: 1180, C++, Programmiersprachen, Programmierung & Webdesign… More...
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1995, ISBN: 9780471123262
John Wiley & Sons, Taschenbuch, Auflage: Pap/Dskt, 422 Seiten, Publiziert: 1995-08T, Produktgruppe: Book, 1.69 kg, Verkaufsrang: 1180, C++, Programmiersprachen, Programmierung & Webdesign… More...
amazon.de Shipping costs:Die angegebenen Versandkosten können von den tatsächlichen Kosten abweichen. (EUR 3.00) Details... |
1995, ISBN: 9780471123262
John Wiley & Sons Inc (Computers), 1995-06. Paperback. Good., John Wiley & Sons Inc (Computers), 1995-06
Biblio.co.uk |
Biblio.co.uk |
ISBN: 9780471123262
Everything you need to create your own 3D game engineMost game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into some… More...
1995, ISBN: 9780471123262
John Wiley & Sons, Taschenbuch, Auflage: Pap/Dskt, 422 Seiten, Publiziert: 1995-08T, Produktgruppe: Book, 1.69 kg, Verkaufsrang: 1180, C++, Programmiersprachen, Programmierung & Webdesign… More...
1995
ISBN: 9780471123262
John Wiley & Sons, Taschenbuch, Auflage: Pap/Dskt, 422 Seiten, Publiziert: 1995-08T, Produktgruppe: Book, 1.69 kg, Verkaufsrang: 1180, C++, Programmiersprachen, Programmierung & Webdesign… More...
1995, ISBN: 9780471123262
John Wiley & Sons Inc (Computers), 1995-06. Paperback. Good., John Wiley & Sons Inc (Computers), 1995-06
ISBN: 9780471123262
Paperback. Very Good.
Bibliographic data of the best matching book
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Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.
This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:
Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithmsDisk includes:
AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own gamesDetails of the book - Building a 3D Game Engine in C++
EAN (ISBN-13): 9780471123262
ISBN (ISBN-10): 0471123269
Paperback
Publishing year: 1995
Publisher: John Wiley & Sons
Book in our database since 2015-03-19T20:53:35-04:00 (New York)
Detail page last modified on 2024-02-15T09:44:09-05:00 (New York)
ISBN/EAN: 0471123269
ISBN - alternate spelling:
0-471-12326-9, 978-0-471-12326-2
Alternate spelling and related search-keywords:
Book title: game engine
Information from Publisher
Author: Brian Hook
Title: Building a 3D Game Engine in C++
Publisher: John Wiley & Sons
422 Pages
Weight: 0,794 kg
102,00 € (DE)
102,00 CHF (CH)
Not available (reason unspecified)
00; PB
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