2008, ISBN: 9780470440094
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2008, ISBN: 9780470440094
eBooks, eBook Download (PDF), 4. Auflage, Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dr… More...
ISBN: 9780470440094
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monstersIf you're a Dungeons & Dragons fan, you've surely thought of becoming a Dunge… More...
ISBN: 9780470440094
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monstersIf you're a Dungeons & Dragons fan, you've surely thought of becoming a Dunge… More...
ISBN: 9780470440094
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monstersIf you're a Dungeons & Dragons fan, you've surely thought of becoming a Dunge… More...
ISBN: 9780470440094
A digital copy of "Dungeon Master For Dummies (pb)" by Wyatt. Download is immediately available upon purchase! 9780470440094,0470440090,dungeon,master,dummies,wyatt eBook, Vitalsource Te… More...
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Details of the book - Dungeon Master For Dummies
EAN (ISBN-13): 9780470440094
ISBN (ISBN-10): 0470440090
Publishing year: 2008
Publisher: John Wiley & Sons
384 Pages
Language: eng/Englisch
Book in our database since 2011-10-31T04:43:11-04:00 (New York)
Detail page last modified on 2024-03-15T18:04:33-04:00 (New York)
ISBN/EAN: 9780470440094
ISBN - alternate spelling:
0-470-44009-0, 978-0-470-44009-4
Alternate spelling and related search-keywords:
Book author: rich, will wyatt, slavic, richard baker, richard bak, slavicsek bill, james baker, ted nelson, john coast
Book title: dungeon master
Information from Publisher
Author: James Wyatt; Bill Slavicsek; Rich Baker
Title: Dungeon Master For Dummies
Publisher: For Dummies; John Wiley & Sons
408 Pages
Publishing year: 2008-11-14
Language: English
17,99 € (DE)
Not available (reason unspecified)
EA; E107; E-Book; Nonbooks, PBS / Ratgeber/Hobby, Haus/Spielen, Raten; Hobbys, Rätsel und Spiele; Games; Lifestyle; Lifestyles; Spiel; Spiele; Spiele; BC
Foreword. Introduction. Part I: Running a Great Game. Chapter 1: The Role of the Dungeon Master. Chapter 2: Preparing for Play. Chapter 3: Running the Game. Chapter 4: Narrating the Adventure. Chapter 5: Dealing with Players. Chapter 6: Teaching the Game. Chapter 7: Your First Adventure: Kobold Hall. Part II: Advanced Dungeon Mastering. Chapter 8: Running an Ongoing Game. Chapter 9: Choosing Your Game Style. Chapter 10: Creating Excitement at the Game Table. Chapter 11: Growing Your Game. Chapter 12: Using Every Available Resource. Part III: Creating Adventures. Chapter 13: Tools of the Trade. Chapter 14: The Dungeon Adventure. Chapter 15: The Wilderness Adventure. Chapter 16: The Event-Based Adventure. Chapter 17: The Randomly Generated Adventure. Chapter 18: Paragon and Epic Adventures. Chapter 19: Sample Dungeon: The Necromancer'sApprentice. Part IV: Building a Campaign. Chapter 20: Building a Continuous Story. Chapter 21: Creating Memorable Villains. Chapter 22: Bringing the World to Life. Part V: The Part of Tens. Chapter 23: Ten Heroic Encounters. Chapter 24: Ten Paragon Encounters. Chapter 25: Ten Things to Avoid When DMing. Chapter 26: Ten Things to Do All the Time When DMing. Index.More/other books that might be very similar to this book
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