2012, ISBN: 1447125959
[EAN: 9781447125952], Neubuch, [SC: 0.0], [PU: Springer London], 3DUSABILITY; 3DWORLDS; ARCHITECTURE; CULTURALHERITAGE; CULTURALLEARNING; GAMEDESIGN; HISTORICALLEARNING; INTERACTIONDESIGN… More...
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2012, ISBN: 1447125959
[EAN: 9781447125952], Neubuch, [SC: 0.0], [PU: Springer London], 3DWORLDS; ARCHITECTURE; CULTURALHERITAGE; CULTURALLEARNING; GAMEDESIGN; HISTORICALLEARNING; INTERACTIONDESIGN; VIRTUALENVI… More...
ZVAB.com AHA-BUCH GmbH, Einbeck, Germany [51283250] [Rating: 5 (von 5)] NEW BOOK. Shipping costs:Versandkostenfrei. (EUR 0.00) Details... |
ISBN: 9781447125952
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first ex… More...
Springer.com Nr. 978-1-4471-2595-2. Shipping costs:Worldwide free shipping, , DE. (EUR 0.00) Details... |
2012, ISBN: 9781447125952
Springer, Taschenbuch, Auflage: 2011, 236 Seiten, Publiziert: 2012-12-01T00:00:01Z, Produktgruppe: Buch, 0.45 kg, CAD & CAM, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher, … More...
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2012, ISBN: 9781447125952
Springer, Taschenbuch, Auflage: 2011, 236 Seiten, Publiziert: 2012-12-01T00:00:01Z, Produktgruppe: Buch, 0.45 kg, CAD & CAM, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher, … More...
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2012, ISBN: 1447125959
[EAN: 9781447125952], Neubuch, [SC: 0.0], [PU: Springer London], 3DUSABILITY; 3DWORLDS; ARCHITECTURE; CULTURALHERITAGE; CULTURALLEARNING; GAMEDESIGN; HISTORICALLEARNING; INTERACTIONDESIGN… More...
2012, ISBN: 1447125959
[EAN: 9781447125952], Neubuch, [SC: 0.0], [PU: Springer London], 3DWORLDS; ARCHITECTURE; CULTURALHERITAGE; CULTURALLEARNING; GAMEDESIGN; HISTORICALLEARNING; INTERACTIONDESIGN; VIRTUALENVI… More...
ISBN: 9781447125952
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first ex… More...
2012, ISBN: 9781447125952
Springer, Taschenbuch, Auflage: 2011, 236 Seiten, Publiziert: 2012-12-01T00:00:01Z, Produktgruppe: Buch, 0.45 kg, CAD & CAM, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher, … More...
2012, ISBN: 9781447125952
Springer, Taschenbuch, Auflage: 2011, 236 Seiten, Publiziert: 2012-12-01T00:00:01Z, Produktgruppe: Buch, 0.45 kg, CAD & CAM, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher, … More...
Bibliographic data of the best matching book
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This book examines the issues involved in creating virtual environments that promote and disseminate historical learning and heritage. It achieves this through a close study of the interactive design principles at work behind both real and virtual places.
Details of the book - Playing with the Past (Human?Computer Interaction Series)
EAN (ISBN-13): 9781447125952
ISBN (ISBN-10): 1447125959
Hardcover
Paperback
Publishing year: 2012
Publisher: Springer
Book in our database since 2013-04-15T06:28:10-04:00 (New York)
Detail page last modified on 2024-02-19T09:11:12-05:00 (New York)
ISBN/EAN: 9781447125952
ISBN - alternate spelling:
1-4471-2595-9, 978-1-4471-2595-2
Alternate spelling and related search-keywords:
Book author: erik
Book title: playing with the past, getting past, play with, champion
Information from Publisher
Author: Erik Champion
Title: Human–Computer Interaction Series; Playing with the Past
Publisher: Springer; Springer London
214 Pages
Publishing year: 2012-12-01
London; GB
Printed / Made in
Language: English
106,99 € (DE)
109,99 € (AT)
118,00 CHF (CH)
POD
XXII, 214 p.
BC; Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen; Mensch-Computer-Interaktion; Verstehen; 3D Usability; 3D Worlds; Architecture; Cultural Heritage; Cultural Learning; Game Design; Historical Learning; Interaction Design; Virtual Environments; Virtual Heritage; Virtual Worlds; User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design; Computer-Anwendungen in den Sozial- und Verhaltenswissenschaften; Computer-Anwendungen in Kunst und Geisteswissenschaften; Grafische und digitale Media-Anwendungen; Computer-Aided Design (CAD); BB
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningfuland relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.There is very little concentrated literature on theory and practice in creating meaningful interaction in virtual environments, especially those designed to communicate heritage or history The book covers the gap between theory, the design and the evaluation of virtual places for learning, especially for history and heritage It will cover the gap between the theory, the design and the evaluation of virtual places for learning Includes supplementary material: sn.pub/extras
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