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Beginning Java SE 6 Game Programming - Jonathan S. Harbour
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Jonathan S. Harbour:

Beginning Java SE 6 Game Programming - new book

ISBN: 9781435458086

ID: aa6141aee067e3e17e13fd7fb3d817e6

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the tech BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which youll write short programs that demonstrate the topics being covered to reinforce what youve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. Youll begin with the basics of writing a simple game using vector graphics, move on to utilizing Javas advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And youll be able to use the skills and techniques youve learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination! Bücher / Fremdsprachige Bücher / Englische Bücher 978-1-4354-5808-6, Course Technology

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Beginning Java SE 6 Game Programming - Jonathan S. Harbour
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Jonathan S. Harbour:

Beginning Java SE 6 Game Programming - used book

ISBN: 1435458087

ID: 8028755

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you'll write short programs that demonstrate the topics being covered to reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you'll be able to use the skills and techniques you've learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination! beginner's guides,computer science,computers and technology,education and reference,game programming,games and strategy guides,graphics and multimedia,graphics and visualization,humor and entertainment,introductory and beginning Programming Languages, Cengage Learning PTR

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Beginning Java SE 6 Game Programming
book is out-of-stock
(*)
Beginning Java SE 6 Game Programming - new book

ISBN: 9781435458086

ID: 9781435458086

A hands-on guide that is suitable for beginner-level game programmers who want to learn how to create games using the version of the Java SDK, Java 6. Written in simple language, this book teaches each skill using engaging tutorials... Book, [PU: Cengage Learning]

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Beginning Java SE 6 Game Programming - Jonathan S. Harbour
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Jonathan S. Harbour:
Beginning Java SE 6 Game Programming - Paperback

2011, ISBN: 9781435458086

ID: 17193918

[ED: 3], 3rd Revised edition, Softcover, Buch, [PU: Delmar Cengage Learning]

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Beginning Java SE 6 Game Programming - Jonathan Harbour
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Jonathan Harbour:
Beginning Java SE 6 Game Programming - new book

ISBN: 1435458087

ID: 1435458087

[PU: Cengage Learning]

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Details of the book
Beginning Java SE 6 Game Programming
Author:

Harbour, Jonathan S.

Title:

Beginning Java SE 6 Game Programming

ISBN:

9781435458086

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java's advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web.

Details of the book - Beginning Java SE 6 Game Programming


EAN (ISBN-13): 9781435458086
ISBN (ISBN-10): 1435458087
Paperback
Publishing year: 2011
Publisher: COURSE TECHNOLOGY
369 Pages
Weight: 0,788 kg
Language: eng/Englisch

Book in our database since 08.02.2011 22:20:57
Book found last time on 09.01.2017 08:16:20
ISBN/EAN: 9781435458086

ISBN - alternate spelling:
1-4354-5808-7, 978-1-4354-5808-6

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