2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for … More...
Orellfuessli.ch No. 38576284. Shipping costs:Zzgl. Versandkosten. (EUR 16.37) Details... |
2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity f… More...
Thalia.de Nr. 38576284. Shipping costs:, Sofort per Download lieferbar, DE. (EUR 0.00) Details... |
2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity f… More...
Orellfuessli.ch Nr. 38576284. Shipping costs:, Sofort per Download lieferbar, zzgl. Versandkosten, Lieferzeiten außerhalb der Schweiz 3 bis 21 Werktage. (EUR 16.65) Details... |
2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity f… More...
Orellfuessli.ch Nr. 38576284. Shipping costs:, Sofort per Download lieferbar, zzgl. Versandkosten. (EUR 16.77) Details... |
ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for … More...
Springer.com new in stock. Shipping costs:zzgl. Versandkosten., plus shipping costs Details... |
2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for … More...
2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity f… More...
2013
ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity f… More...
2013, ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity f… More...
ISBN: 9781430262305
2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for … More...
Bibliographic data of the best matching book
Author: | |
Title: | |
ISBN: |
Details of the CD - Learn Unity for 2D Game Development Alan Thorn Author
EAN (ISBN-13): 9781430262305
ISBN (ISBN-10): 1430262303
Publishing year: 2013
Publisher: Apress Digital >16
316 Pages
Language: eng/Englisch
CD in our database since 2012-01-12T20:57:40-05:00 (New York)
Detail page last modified on 2020-11-29T11:29:44-05:00 (New York)
EAN: 9781430262305
EAN - alternate spelling:
1-4302-6230-3, 978-1-4302-6230-5
Alternate spelling and related search-keywords:
CD artist: thorn
Information from Publisher
Author: Alan Thorn
Title: Learn Unity for 2D Game Development
Publisher: Apress; APRESS
316 Pages
Publishing year: 2013-10-25
Berkeley; CA; US
Language: English
56,99 € (DE)
65,00 CHF (CH)
Available
XXI, 316 p. 173 illus.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Informatik; Spieleentwicklung und -programmierung; Verstehen; A; Game Development; Software Engineering/Programming and Operating Systems; Game Development; Software Engineering; Professional and Applied Computing; Software Engineering; BC
1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things UpMore/other books that might be very similar to this book
Latest similar book:
2901430248759 Learn Unity 4 for iOS Game Development (Philip Chu)
< to archive...