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AdvancED Game Design with Flash - Rex Van der Spuy
book is out-of-stock
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Rex Van der Spuy:

AdvancED Game Design with Flash - Paperback

2010, ISBN: 1430227397

[SR: 1503079], Paperback, [EAN: 9781430227397], Apress, Apress, Book, [PU: Apress], 2010-02-01, Apress, Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. * Each chapter highlights a new advanced technique illustrated by practical examples. * Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. * Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learn * How to use vectors to figure out where objects are going and how they should react to collisions * Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData * How to use design patterns and abstract data models to manage complex games efficiently * How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments * How to use XML to load and save game data * How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in object-oriented ActionScript 3.0 programming, and may have attempted game projects of their own. If you have read Foundation Game Design with Flash, then, 408230, PC & Video Games, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 403974, Games, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 14160001, Graphics & Multimedia, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 269871, Business & Home Office, 404124, Home Office Databases, 404126, Office Suites, 269884, Personal Finance & Online Banking, 269974, Spreadsheets, 269992, Word Processing, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 269940, 3D Studio Max, 404164, 3-D Graphics, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404244, Maya, 404164, 3-D Graphics, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404158, Animation & Multimedia, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404150, Image Manipulation & Creation, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books

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AdvancED Game Design with Flash - Rex Van der Spuy
book is out-of-stock
(*)

Rex Van der Spuy:

AdvancED Game Design with Flash - Paperback

2010, ISBN: 1430227397

[SR: 1503079], Paperback, [EAN: 9781430227397], Apress, Apress, Book, [PU: Apress], 2010-02-01, Apress, Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. * Each chapter highlights a new advanced technique illustrated by practical examples. * Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. * Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learn * How to use vectors to figure out where objects are going and how they should react to collisions * Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData * How to use design patterns and abstract data models to manage complex games efficiently * How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments * How to use XML to load and save game data * How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in object-oriented ActionScript 3.0 programming, and may have attempted game projects of their own. If you have read Foundation Game Design with Flash, then, 408230, PC & Video Games, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 403974, Games, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 14160001, Graphics & Multimedia, 269678, Programming, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 269871, Business & Home Office, 404124, Home Office Databases, 404126, Office Suites, 269884, Personal Finance & Online Banking, 269974, Spreadsheets, 269992, Word Processing, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 269940, 3D Studio Max, 404164, 3-D Graphics, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404244, Maya, 404164, 3-D Graphics, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404158, Animation & Multimedia, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books, 404150, Image Manipulation & Creation, 269938, Graphics & Multimedia, 269870, Software & Graphics, 71, Computing & Internet, 1025612, Subjects, 266239, Books

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AdvancED Game Design with Flash - Rex van der Spuy
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Rex van der Spuy:
AdvancED Game Design with Flash - used book

ISBN: 1430227397

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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.? Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learn How to use vectors to figure out where objects are going and how they should react to collisions Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData How to use design patterns and abstract data models to manage complex games efficientl computer science,computers and technology,flash,game programming,graphic design,graphics and multimedia,graphics and visualization,programming,textbooks,web design Web Design, friendsofED

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AdvancED Game Design with Flash - Rex van der Spuy
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AdvancED Game Design with Flash - new book

ISBN: 9781430227397

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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once youve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. Youll increase your ActionScript knowledge and your game design skills while creating some excellent example games. Youll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. * Each chapter highlights a new advanced technique illustrated by practical examples. * Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. * Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. AdvancED Game Design with Flash Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, Apress

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AdvancED Game Design with Flash - Rex van der Spuy
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Rex van der Spuy:
AdvancED Game Design with Flash - Paperback

ISBN: 9781430227397

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AdvancED Game Design with Flash AdvancED-Game-Design-with-Flash~~Rex-van-der-Spuy Technology Programming>Game Programming>Game Programming Paperback, Apress

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Details of the book
AdvancED Game Design with Flash
Author:

Van Der Spuy, Rex

Title:

AdvancED Game Design with Flash

ISBN:

9781430227397

Games have always been a popular pastime on the net, and estimates say that one in three internet users play online a " the majority in quick, free-to-play Flash games. There has been a bit of a revolution recently in Flash games, as a few companies (such as Mochi Media) have created simple kits for ad-funding and monetizing games. This has led to a revived interest in creating Flash games, as they can now be for real profit, as well as fun. This book takes readers to the next level in game design, and teaches them all they need to know to create addictive Flash games.

Details of the book - AdvancED Game Design with Flash


EAN (ISBN-13): 9781430227397
ISBN (ISBN-10): 1430227397
Hardcover
Paperback
Publishing year: 2010
Publisher: Springer
766 Pages
Weight: 1,156 kg
Language: eng/Englisch

Book in our database since 27.03.2007 23:22:13
Book found last time on 06.01.2017 09:11:26
ISBN/EAN: 9781430227397

ISBN - alternate spelling:
1-4302-2739-7, 978-1-4302-2739-7

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