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Dungeon Master For Dummies - Bill Slavicsek
book is out-of-stock
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Bill Slavicsek:

Dungeon Master For Dummies - new book

ISBN: 9780470050880

ID: 9780470050880

Whether you’ ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creatorUse published adventures and existing campaign worlds or create adventures and campaign worlds of your ownConjure up exciting combat encountersHandle the three types of encounters: challenge, roleplaying, and combatCreate your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventureCreate memorable master villains, with nine archetypes ranging from agent provocateur to zealotTo get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practiceTen ready-to-use encounters and ten challenging trapsA list of simple adventure premisesMapping tips, including common scales, symbols, and conventions, complete with tablesAuthors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and moreKnowing player styles (role players and power games) and common subgroups: hack’ n’ slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcherRecognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connectorUsing miniatures, maps, and other game aidsUsing 21st century technology, such as a Web site or blog, to enhance your gameThe book includes a sample adventure, The Necromancer’ s Apprentice, that’ s the perfect way to foray into DMing. It includes everything you need for a great adventure— except your players. What are you waiting for There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered… . Dungeon Master For Dummies: Whether you’ ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creatorUse published adventures and existing campaign worlds or create adventures and campaign worlds of your ownConjure up exciting combat encountersHandle the three types of encounters: challenge, roleplaying, and combatCreate your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventureCreate memorable master villains, with nine archetypes ranging from agent provocateur to zealotTo get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practiceTen ready-to-use encounters and ten challenging trapsA list of simple adventure premisesMapping tips, including common scales, symbols, and conventions, complete with tablesAuthors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and moreKnowing player styles (role players and power games) and common subgroups: hack’ n’ slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcherRecognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connectorUsing miniatures, maps, and other game aidsUsing 21st century technology, such as a Web site or blog, to enhance your gameThe book includes a sample adventure, The Necromancer’ s Apprentice, that’ s the perfect way to foray into DMing. It includes everything you need for a great adventure— except your players. What are you waiting for There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered… . Games Lifestyle Lifestyles Spiel Spiele, John Wiley & Sons

New book Rheinberg-Buch.de
Ebook, Englisch, Neuware Shipping costs:Ab 20¤ Versandkostenfrei in Deutschland, Sofort lieferbar, DE. (EUR 0.00)
Details...
(*) Book out-of-stock means that the book is currently not available at any of the associated platforms we search.
Dungeon Master For Dummies - Bill Slavicsek
book is out-of-stock
(*)

Bill Slavicsek:

Dungeon Master For Dummies - new book

ISBN: 9780470050880

ID: 9780470050880

Whether you’ ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creatorUse published adventures and existing campaign worlds or create adventures and campaign worlds of your ownConjure up exciting combat encountersHandle the three types of encounters: challenge, roleplaying, and combatCreate your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventureCreate memorable master villains, with nine archetypes ranging from agent provocateur to zealotTo get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practiceTen ready-to-use encounters and ten challenging trapsA list of simple adventure premisesMapping tips, including common scales, symbols, and conventions, complete with tablesAuthors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and moreKnowing player styles (role players and power games) and common subgroups: hack’ n’ slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcherRecognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connectorUsing miniatures, maps, and other game aidsUsing 21st century technology, such as a Web site or blog, to enhance your gameThe book includes a sample adventure, The Necromancer’ s Apprentice, that’ s the perfect way to foray into DMing. It includes everything you need for a great adventure— except your players. What are you waiting for There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered… . Dungeon Master For Dummies: Whether you’ ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creatorUse published adventures and existing campaign worlds or create adventures and campaign worlds of your ownConjure up exciting combat encountersHandle the three types of encounters: challenge, roleplaying, and combatCreate your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventureCreate memorable master villains, with nine archetypes ranging from agent provocateur to zealotTo get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practiceTen ready-to-use encounters and ten challenging trapsA list of simple adventure premisesMapping tips, including common scales, symbols, and conventions, complete with tablesAuthors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and moreKnowing player styles (role players and power games) and common subgroups: hack’ n’ slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcherRecognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connectorUsing miniatures, maps, and other game aidsUsing 21st century technology, such as a Web site or blog, to enhance your gameThe book includes a sample adventure, The Necromancer’ s Apprentice, that’ s the perfect way to foray into DMing. It includes everything you need for a great adventure— except your players. What are you waiting for There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered… . Spiel Spiele Lifestyle Games Lifestyles, John Wiley & Sons

New book Rheinberg-Buch.de
Ebook, Englisch, Neuware Shipping costs:Ab 20¤ Versandkostenfrei in Deutschland, Sofort lieferbar, DE. (EUR 0.00)
Details...
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Dungeon Master For Dummies - Wiley
book is out-of-stock
(*)
Wiley:
Dungeon Master For Dummies - new book

2006

ISBN: 9780470050880

ID: 5575287

Whether you ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a. Whether you ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator USE published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to USE flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D & D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack n slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or. eBooks, Sports, Hobbies and Games~~Hobbies, Quizzes & Games~~Indoor Games, Dungeon Master For Dummies~~EBook~~9780470050880~~Jeff Grubb, Bill Slavicsek, Richard Baker, , Dungeon Master For Dummies, Bill Slavicsek, 9780470050880, Wiley, 07/24/2006, , , , Wiley

New book Hive.co.uk
MPN: , SKU 5575287 Shipping costs:zzgl. Versandkosten, plus shipping costs
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Dungeon Master For Dummies - Slavicsek, Bill; Baker, Rich
book is out-of-stock
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Slavicsek, Bill; Baker, Rich:
Dungeon Master For Dummies - new book

2006, ISBN: 0470050888

ID: 9780470050880

In englischer Sprache. Verlag: John Wiley & Sons, Foreword. Introduction. Part I: Running a Great Game. Chapter 1: The Role of the Dungeon Master. Chapter 2: Preparing for Play. Chapter 3: Running the Game. Chapter 4: Narrating the Adventure. Chapter 5: Dealing with Players. Chapter 6: Teaching the Game. Chapter 7: Sample Dungeon: The Rat Lord's Lair. Part II: Advanced Dungeon Mastering. Chapter 8: Running an Ongoing Game. Chapter 9: Knowing the Players. Chapter 10: Choosing Your Game Style. Chapter 11: Creating Excitement at the Game Table. Chapter 12: Growing Your Game. Chapter 13: Using Every Available Resource. Part III: Creating Adventures. Chapter 14: Tools of the Trade. Chapter 15: The Dungeon Adventure. Chapter 16: The Wilderness Adventure. Chapter 17: The Event-Based Adventure. Chapter 18: The Randomly Generated Adventure. Chapter 19: The High-Level Adventure. Chapter 20: Sample Dungeon: The Necromancer'sApprentice. Part IV: Building a Campaign. Chapter 21: Building a Continuous Story. Chapter 22: Creating Memorable Villains. Chapter 23: Bringing the World to Life. Part V: The Part of Tens. Chapter 24: Ten Best Classic Adventures. Chapter 25: Ten Best Dungeon Magazine Adventures. Chapter 26: Ten Best 3rd Edition Adventures. Chapter 27: Ten Challenging Traps. Chapter 28: Ten Ready-to-Use Encounters. Chapter 29: Ten Things to Avoid When DMing. Chapter 30: Ten Things to Do All the Time When DMing. Index. PC-PDF, 386 Seiten, 386 Seiten, 1., Auflage, [GR: 9416 - Nonbooks, PBS / Ratgeber/Hobby, Haus/Spielen, Raten], [SW: - Hobbys, Quizfragen und Spiele], [Ausgabe: 1][PU:John Wiley & Sons], [PU: Wiley]

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Libreka
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Dungeon Master For Dummies - Bill Slavicsek;  Richard Baker
book is out-of-stock
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Bill Slavicsek; Richard Baker:
Dungeon Master For Dummies - First edition

2006, ISBN: 9780470050880

ID: 26063269

[ED: 1], Auflage, eBook Download (PDF), eBooks, [PU: For Dummies]

New book Lehmanns.de
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