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State of the Art in Computer Graphics: Aspects of Visualization
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State of the Art in Computer Graphics: Aspects of Visualization - Paperback

ISBN: 9780387941646

Hardcover, ID: 594426441

Springer. Paperback. New. Paperback. 276 pages. Dimensions: 9.1in. x 6.1in. x 0.7in.Video search engines enable users to take advantage of constantly growing video resources like, for example, video on demand, Internet television and YouTube, for a wide variety of applications including entertainment, education and communications. David Gibbon and Zhu Liu describe the current state of video search engine technology and inform us about opportunities to contribute to the development of this field. Their book has a practical emphasis with the goal of bringing readers up to date on the state of the art in multimedia search technologies and systems. It explains the overall process of video content acquisition, indexing and retrieval with browsing, it provides overviews of constituent technologies such as information retrieval, Internet video systems, video and multimedia processing to extract index data, and it gives examples of research prototypes and existing commercial systems and describes their features. In parallel with the functional discussion, a historical perspective is provided, including many references to academic and industrial sources. Background information on digital media encoding and streaming standards, and information retrieval is also offered, making the book self-contained. Introduction to Video Search Engines is intended for professionals and senior undergraduates or first-year graduate students in computer science or computer engineering, specializing in computer vision or multimedia systems. As multimedia search spans multiple disciplines, it is also valuable as a state-of-the-art reference for researchers and developers working in constituent technologies such as speech processing or information retrieval who seek to broaden their knowledge beyond their current areas of expertise. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN., Springer, Chapman and Hall/CRC. Hardcover. New. Hardcover. 680 pages. Dimensions: 9.3in. x 6.3in. x 1.6in.Why another book on the finite element method There are currently more than 200 books in print with Finite Element Method in their titles. Many are devoted to special topics or emphasize error analysis and numerical accuracy. Others stick to the fundamentals and do little to describe the development and implementation of algorithms for solving real-world problems. Introduction to Finite and Spectral Element Methods Using MATLAB provides a means of quickly understanding both the theoretical foundation and practical implementation of the finite element method and its companion spectral element method. Written in the form of a self-contained course, it introduces the fundamentals on a need-to-know basis and emphasizes algorithm development and computer implementation of the essential procedures. Firmly asserting the importance of simultaneous practical experience when learning any numerical method, the author provides FSELIB: a software library of user-defined MATLAB functions and complete finite and spectral element codes. FSELIB is freely available for download from http: dehesa. freeshell. org, which is also a host for the book, providing further information, links to resources, and FSELIB updates. The presentation is suitable for both self-study and formal course work, and its state-of-the-art review of the field make it equally valuable as a professional reference. With this book as a guide, you immediately will be able to run the codes as given and graphically display solutions to a wide variety of problems in heat transfer and solid, fluid, and structural mechanics. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN., Chapman and Hall/CRC, Springer. Hardcover. New. Hardcover. 253 pages. Dimensions: 9.5in. x 6.4in. x 0.9in.State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN., Springer

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State of the Art in Computer Graphics: Aspects of Visualization
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State of the Art in Computer Graphics: Aspects of Visualization - hardcover

ISBN: 0387941649

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[EAN: 9780387941646], Neubuch, [PU: Springer], DAVID F. ROGERS,RAE EARNSHAW,SOFTWARE,INFORMATION THEORY,MODELING AND SIMULATION,GRAPHICS MULTIMEDIA,GRAPHICS VISUALIZATION, Psychology & Psychiatry|General, Computers & the Internet|Computer Graphics|General, Computers & the Internet|General, Hardcover. 253 pages. Dimensions: 9.5in. x 6.4in. x 0.9in.State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN.

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State of the Art in Computer Graphics - David F. Rogers#Rae A. Earnshaw
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State of the Art in Computer Graphics - new book

ISBN: 9780387941646

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Aspects of Visualization State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu­ alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems. Bücher / Fremdsprachige Bücher / Englische Bücher 978-0-387-94164-6, Springer

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State of the Art in Computer Graphics - David F. Rogers#Rae A. Earnshaw
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State of the Art in Computer Graphics - new book

ISBN: 9780387941646

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State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu­ alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems. Aspects of Visualization Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, Springer

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State of the Art in Computer Graphics: Aspects of Visualization - Rogers, David F., International Summer Institute on the St
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State of the Art in Computer Graphics: Aspects of Visualization - used book

ISBN: 9780387941646

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Details of the book
State of the Art in Computer Graphics
Author:

Rogers

Title:

State of the Art in Computer Graphics

ISBN:

9780387941646

This book is derived from the State of the Art Research Institute in Computer Graphics held in Reading, England in July 1992. Only state of the art research topics are covered. Every summer top researchers in Computer Graphics convene to share recent research results and train other researchers in theory, new technologies, or techniques. Only state of the art research topics are covered. Topics include: visualization of data; modeling; virtual reality techniques, hardware architectures for visualization. Papers given at this conference comprise this book. Many papers present a background introduction to the topic, followed by discussion of current work in the topic. Thus this book is equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field.

Details of the book - State of the Art in Computer Graphics


EAN (ISBN-13): 9780387941646
ISBN (ISBN-10): 0387941649
Hardcover
Paperback
Publishing year: 1994
Publisher: Springer-Verlag GmbH
264 Pages
Weight: 0,609 kg
Language: eng/Englisch

Book in our database since 11.11.2007 06:22:16
Book found last time on 18.01.2017 11:58:47
ISBN/EAN: 9780387941646

ISBN - alternate spelling:
0-387-94164-9, 978-0-387-94164-6

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