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Algorithms and Networking for Computer Games - Jouni Smed
book is out-of-stock
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Jouni Smed:

Algorithms and Networking for Computer Games - new book

ISBN: 9780470029749

ID: 9780470029749

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as " classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for...Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.51 ready-to-use algorithms and 178 illustrative exercises.Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games. Algorithms and Networking for Computer Games: Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as " classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Read on for...Algorithmic solutions in pseudo code format, which not only emphasizes the idea behind the solution, but also can easily be written into the programming language of your choice.A section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets and probabilistic reasoning.In-depth treatment of network communication including dead reckoning, local perception filters and cheating prevention.51 ready-to-use algorithms and 178 illustrative exercises.Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games. Communication Technology - Networks Computer Science Computerspiel Electrical & Electronics Engineering Elektrotechnik u. Elektronik Informatik Kommunikationsnetz Kommunikationsnetze Networking Netzwerke Programmierung Programmierung u. Softwar, John Wiley & Sons

New book Rheinberg-Buch.de
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Algorithms and Networking for Computer Games - Jouni Smed#Harri Hakonen
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Jouni Smed#Harri Hakonen:

Algorithms and Networking for Computer Games - new book

2006, ISBN: 9780470029749

ID: 689136935

Algorithms and Networking for Computer Games is an essentialguide to solving the algorithmic and networking problems of moderncommercial computer games, written from the perspective of acomputer scientist. Combining algorithmic knowledge andgame-related problems, the authors discuss all the commondifficulties encountered in game programming. The first part of the book tackles algorithmic problems bypresenting how they can be solved practically. As well as´´classical´´ topics such as random numbers, tournaments and gametrees, the authors focus on how to find a path in, create theterrain of, and make decisions in the game world. Part twointroduces networking related problems in computer games andfocuses on three key questions: how to hide the inherentcommunication delay, how to utilize limited network resources, andhow to cope with cheating. Algorithms and Networking for Computer Games provides acomprehensive resource that offers deeper algorithmic insight intogame programming and explains game-specific network considerations.Read on for... * Algorithmic solutions in pseudo code format, which not onlyemphasizes the idea behind the solution, but also can easily bewritten into the programming language of your choice. * A section on the Synthetic player, covering decision-making,influence maps, finite-state machines, flocking, fuzzy sets andprobabilistic reasoning. * In-depth treatment of network communication including deadreckoning, local perception filters and cheating prevention. * 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is amust-read text for advanced undergraduate and graduate students oncomputer game-related courses, postgraduate researchers ingame-related topics, and game developers interested in newapproaches and the theoretical background to games. Algorithms and Networking for Computer Games eBooks > Fremdsprachige eBooks > Englische eBooks > Sach- & Fachthemen > Informatik PDF 11.07.2006, John Wiley & Sons Inc, .200

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Algorithms and Networking for Computer Games - Jouni Smed#Harri Hakonen
book is out-of-stock
(*)
Jouni Smed#Harri Hakonen:
Algorithms and Networking for Computer Games - new book

ISBN: 9780470029749

ID: 601380168

Algorithms and Networking for Computer Games is an essentialguide to solving the algorithmic and networking problems of moderncommercial computer games, written from the perspective of acomputer scientist. Combining algorithmic knowledge andgame-related problems, the authors discuss all the commondifficulties encountered in game programming. The first part of the book tackles algorithmic problems bypresenting how they can be solved practically. As well as´´classical´´ topics such as random numbers, tournaments and gametrees, the authors focus on how to find a path in, create theterrain of, and make decisions in the game world. Part twointroduces networking related problems in computer games andfocuses on three key questions: how to hide the inherentcommunication delay, how to utilize limited network resources, andhow to cope with cheating. Algorithms and Networking for Computer Games provides acomprehensive resource that offers deeper algorithmic insight intogame programming and explains game-specific network considerations.Read on for... * Algorithmic solutions in pseudo code format, which not onlyemphasizes the idea behind the solution, but also can easily bewritten into the programming language of your choice. * A section on the Synthetic player, covering decision-making,influence maps, finite-state machines, flocking, fuzzy sets andprobabilistic reasoning. * In-depth treatment of network communication including deadreckoning, local perception filters and cheating prevention. * 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is amust-read text for advanced undergraduate and graduate students oncomputer game-related courses, postgraduate researchers ingame-related topics, and game developers interested in newapproaches and the theoretical background to games. Algorithms and Networking for Computer Games eBook eBooks>Fremdsprachige eBooks>Englische eBooks>Sach- & Fachthemen>Informatik, John Wiley & Sons Inc

New book Thalia.ch
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Algorithms and Networking for Computer Games - Jouni Smed#Harri Hakonen
book is out-of-stock
(*)
Jouni Smed#Harri Hakonen:
Algorithms and Networking for Computer Games - new book

ISBN: 9780470029749

ID: 202704798

Algorithms and Networking for Computer Games is an essentialguide to solving the algorithmic and networking problems of moderncommercial computer games, written from the perspective of acomputer scientist. Combining algorithmic knowledge andgame-related problems, the authors discuss all the commondifficulties encountered in game programming. The first part of the book tackles algorithmic problems bypresenting how they can be solved practically. As well as´´classical´´ topics such as random numbers, tournaments and gametrees, the authors focus on how to find a path in, create theterrain of, and make decisions in the game world. Part twointroduces networking related problems in computer games andfocuses on three key questions: how to hide the inherentcommunication delay, how to utilize limited network resources, andhow to cope with cheating. Algorithms and Networking for Computer Games provides acomprehensive resource that offers deeper algorithmic insight intogame programming and explains game-specific network considerations.Read on for. * Algorithmic solutions in pseudo code format, which not onlyemphasizes the idea behind the solution, but also can easily bewritten into the programming language of your choice. * A section on the Synthetic player, covering decision-making,influence maps, finite-state machines, flocking, fuzzy sets andprobabilistic reasoning. * In-depth treatment of network communication including deadreckoning, local perception filters and cheating prevention. * 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is amust-read text for advanced undergraduate and graduate students oncomputer game-related courses, postgraduate researchers ingame-related topics, and game developers interested in newapproaches and the theoretical background to games. Algorithms and Networking for Computer Games eBook eBooks>Fremdsprachige eBooks>Englische eBooks>Sach- & Fachthemen>Informatik, John Wiley & Sons Inc

New book Thalia.ch
No. 27989483 Shipping costs:DE (EUR 12.55)
Details...
(*) Book out-of-stock means that the book is currently not available at any of the associated platforms we search.
Algorithms and Networking for Computer Games - Jouni Smed#Harri Hakonen
book is out-of-stock
(*)
Jouni Smed#Harri Hakonen:
Algorithms and Networking for Computer Games - new book

ISBN: 9780470029749

ID: 601380168

Algorithms and Networking for Computer Games is an essentialguide to solving the algorithmic and networking problems of moderncommercial computer games, written from the perspective of acomputer scientist. Combining algorithmic knowledge andgame-related problems, the authors discuss all the commondifficulties encountered in game programming. The first part of the book tackles algorithmic problems bypresenting how they can be solved practically. As well as´´classical´´ topics such as random numbers, tournaments and gametrees, the authors focus on how to find a path in, create theterrain of, and make decisions in the game world. Part twointroduces networking related problems in computer games andfocuses on three key questions: how to hide the inherentcommunication delay, how to utilize limited network resources, andhow to cope with cheating. Algorithms and Networking for Computer Games provides acomprehensive resource that offers deeper algorithmic insight intogame programming and explains game-specific network considerations.Read on for... * Algorithmic solutions in pseudo code format, which not onlyemphasizes the idea behind the solution, but also can easily bewritten into the programming language of your choice. * A section on the Synthetic player, covering decision-making,influence maps, finite-state machines, flocking, fuzzy sets andprobabilistic reasoning. * In-depth treatment of network communication including deadreckoning, local perception filters and cheating prevention. * 51 ready-to-use algorithms and 178 illustrative exercises. Algorithms and Networking for Computer Games is amust-read text for advanced undergraduate and graduate students oncomputer game-related courses, postgraduate researchers ingame-related topics, and game developers interested in newapproaches and the theoretical background to games. Algorithms and Networking for Computer Games eBook eBooks>Fremdsprachige eBooks>Englische eBooks>Sach- & Fachthemen>Informatik, John Wiley & Sons

New book Thalia.ch
No. 27989483 Shipping costs:DE (EUR 12.42)
Details...
(*) Book out-of-stock means that the book is currently not available at any of the associated platforms we search.